Tiny, the Stone Giant, is a formidable Strength-based burst initiator, ganker, and structural siege machine in DotA 1. Armed with a massive base health pool and unparalleled raw Strength growth, Tiny begins the match as a terrifying magical powerhouse capable of deleting squishy targets with a singular, fluid combination of his skills. As the game transitions into later phases, his physical stature and base damage scale aggressively, turning him into a terrifying, building-shattering powerhouse that commands total control over the battlefield.
Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
28 |
+3.8 |
| Agility |
0 |
+0.0 |
| Intelligence |
17 |
+2.2 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
59-65 |
Base HP Regen |
0.25/s |
| HP |
760 |
HP Regen |
+3.05/s |
| MP |
254 |
MP Regen |
+0.86/s |
| Armor |
0 |
Turn Rate |
0.5 |
| Move Speed |
310 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
150 (melee) |
Attack Animations |
0.4 / 0.7 |
Hero Skills Breakdown
1. Avalanche
Bombards an area with waves of rocks, stunning and dealing magical damage over a short duration to each enemy inside the area. Rocks start landing shortly after the cast, and then continuously until the duration is over. Each wave deals a part of the damage and micro-stuns enemies. A unit tossed in the air gets multiplied damage from this spell.
- Damage Type: Magical
- Stun Type: Continuous micro-stuns per wave
- Special Mechanic: Units caught in Avalanche while actively under the effect of Toss suffer triple ($3\times$) the standard damage.
| Level |
Base Damage (Magical) |
Area of Effect (AoE) |
Cooldown |
Manacost |
| 1 |
75 |
325 |
26 sec |
120 |
| 2 |
150 |
350 |
22 sec |
120 |
| 3 |
225 |
375 |
18 sec |
120 |
| 4 |
300 |
400 |
14 sec |
120 |
2. Toss
Tiny grabs the nearest unit, friend or foe, and launches them to a targeted unit or rune. Upon landing, enemies around the impact zone receive magical damage. The tossed unit will suffer amplified damage, unless it is an ally, who will not receive any damage at all. Each level of Grow! increases this damage amplification percentage bonus. Landing damage affects enemy buildings.
- Damage Type: Magical
- Targeting Mechanics: Grabs the absolute closest unit within a narrow radius next to Tiny and launches them toward the primary target point or rune.
- Building Interaction: Deals full landing damage to structures in the impact area.
| Level |
Base Impact Damage |
Cast Range |
Cooldown |
Manacost |
| 1 |
90 |
850 |
17 sec |
90 |
| 2 |
160 |
1000 |
15 sec |
100 |
| 3 |
230 |
1150 |
13 sec |
110 |
| 4 |
300 |
1300 |
11 sec |
120 |
3. Tree Grab
Grabs a tree to whack enemies on the head. Grants bonus attack range, but Tiny is slowed. Attacks deal more damage to units and structures, and a part of the damage cleaves on enemies nearby. The tree can be thrown to deal your attack to a unit at a distance. The tree disappears when thrown or when Tiny dies. The cooldown starts upon losing the tree, not upon grabbing it.
- Damage Type: Physical (Attack Modification / Cleave)
- Attack Range Modification: +200 Range
- Movement Speed Penalty: -30 Flat Move Speed
- Scepter Upgrade: Unlocks the Tree Volley ability.
| Level |
Bonus Damage to Units % |
Bonus Damage to Structures % |
Cleave Damage % |
Cooldown |
Manacost |
| 1 |
10% |
20% |
30% |
25 sec |
0 (Passive) |
| 2 |
20% |
50% |
40% |
20 sec |
0 (Passive) |
| 3 |
30% |
80% |
50% |
15 sec |
0 (Passive) |
| 4 |
40% |
110% |
60% |
10 sec |
0 (Passive) |
4. Grow!
Greatly increases Tiny's power and size, but does so at the cost of his attack speed.
- Mechanic: Passively modifies Tiny's character model size, base physical damage, and base armor while reducing his raw attack speed value.
- Toss Synergy: Each level passively boosts the Toss damage multiplier by an additional +15% per level (scaling up from the skill's baseline 130%).
| Level |
Bonus Physical Damage |
Armor Bonus |
Attack Speed Reduction |
Cooldown |
Manacost |
| 1 |
30 |
+10 |
20 |
Passive |
0 |
| 2 |
45 |
+16 |
35 |
Passive |
0 |
| 3 |
60 |
+22 |
50 |
Passive |
0 |
Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Arcane Boots, Magic Wand, Bracer |
Tiny suffers from severe mana starvation in the early game due to high spell costs and low baseline armor. Arcane Boots expand his mana pool to comfortably perform his full burst sequence, while a Bracer supplements early health. |
| Core Items |
Blink Dagger, Echo Sabre, Shadow Blade |
Blink Dagger is the mandatory tool for initiating, allowing Tiny to immediately reposition next to a priority target to execute his combo. Echo Sabre adds necessary mana regeneration and allows for a double attack that exploits his massive base damage. |
| Late Game |
Aghanim's Scepter, Assault Cuirass, Daedalus |
Aghanim's Scepter empowers his team-fight utility via Tree Volley. Assault Cuirass is essential to completely negate the severe attack speed penalties from Grow! while raising his defensive armor. Daedalus scales devastatingly with Tree Grab cleave. |
Quick Gameplay Tips
- Executing the "Ava-Toss" Combo: To secure the maximum possible burst damage, you must cast Avalanche first, and then immediately Toss the target unit straight up into the air while the rocks are actively landing. Because units caught mid-air suffer $3\times$ the individual rock damage, performing this sequence seamlessly will multiply your magical output and instantly vaporize squishy opponents.
- The Absolute Zero Agility Curse: Tiny has a base Agility value of 0 and a growth factor of +0.0. This means he naturally possesses zero armor scaling outside of his ultimate, and your physical attack frequency drops drastically as you level up Grow! Prioritize buying items that provide raw attack speed and flat agility stats to ensure you aren't completely slowed down in late-game skirmishes.
- Strategic Structure Demolition: Tree Grab grants an enormous 110% physical damage bonus against buildings at level 4. When executing a high-ground base siege, activate your tree item charges exclusively on enemy towers and barracks, aligning Tiny so that the high-percentage Cleave splash damage naturally clears out defending enemy heroes standing behind the structure.