Rubick, the Grand Magus: Ultimate Skills and Item Build Guide — DotA 1

Rubick, the Grand Magus

Rubick, the Grand Magus, is an unparalleled master of the arcane in DotA 1, renowned for his signature ability to turn an opponent's own powers against them. As a highly versatile Intelligence-based support, Rubick excels at repositioning enemies with telekinetic mastery and dampening their offensive potential with powerful bolts of arcane energy. His defining strength is his adaptability; by stealing and wielding the last spell cast by his enemies, Rubick remains a dynamic threat that scales in utility alongside the very heroes he opposes.


2. Base Stats & Attributes

Hero Attributes

Attribute Base Value Growth (per level)
Strength 21 +2.0
Agility 23 +2.5
Intelligence 25 +3.1

Statistics & Mechanics

Statistic Value Mechanic Value
Damage 49-59 Base HP Regen 0.25/s
HP 620 HP Regen +2.35/s
MP 350 MP Regen +1.26/s
Armor 3.3 Turn Rate 0.7
Move Speed 290 Base Attack Time (BAT) 1.7
Attack Range 550 (missile: 1125) Attack Animations 0.4 / 0.77

3. Hero Skills Breakdown

1. Telekinesis

Telekinesis

Rubick focuses his telekinetic energy to lift an enemy unit into the air, holding them helpless before forcibly hurling them back to the ground in a chosen direction. The force of the impact results in a shockwave that stuns surrounding enemy units.

  • Mechanic: Unit displacement and area-of-effect stun on landing
Level Lift Duration Stun Duration Cast Range Cooldown Manacost
1 0.8 seconds 1.2 seconds 550 units 28 seconds 125
2 1.2 seconds 1.4 seconds 575 units 26 seconds 125
3 1.6 seconds 1.6 seconds 600 units 24 seconds 125
4 2.0 seconds 1.8 seconds 625 units 22 seconds 125

2. Fade Bolt

Fade Bolt

Rubick unleashes a powerful stream of arcane energy that arcs between enemy units. The energy deals damage upon impact and significantly reduces the physical attack power of the victims.

  • Damage Type: Magical
  • Unique Behavior: Damage reduces with each subsequent bounce; attack damage reduction effect is halved for creep units
Level Damage Attack Damage Reduction Cooldown Manacost
1 100 10% 16 seconds 120
2 175 18% 14 seconds 130
3 250 26% 12 seconds 140
4 325 34% 10 seconds 150

3. Arcane Supremacy

Arcane Supremacy

Rubick’s deep understanding of the arcane arts provides him with superior spell amplification and an increased effective range for all his abilities.

  • Mechanic: Passive bonus
  • Effects: Spell damage amplification and cast range increase
Level Spell Amplification Cast Range Bonus Cooldown Manacost
1 14% 100 units Passive 0
2 18% 150 units Passive 0
3 22% 200 units Passive 0
4 26% 250 units Passive 0

4. Spell Steal

Spell Steal

Rubick studies the lingering magical trace of an enemy hero, allowing him to learn and replicate the last spell that hero cast. He retains the ability for a limited time or until he falls in battle.

  • Mechanic: Spell replication
  • Aghanim's Scepter Upgrade: Reduces cooldown, increases cast range, and grants the Scepter-enhanced version of the stolen spell
Level Steal Duration Cooldown Manacost
1 3 minutes 20 seconds 25
2 4 minutes 18 seconds 25
3 5 minutes 16 seconds 25

4. Talent Tree

+50% Spell Amp
25
-15s Telekinesis Cooldown
+300 Telekinesis Land Distance
20
-5s Fade Bolt Cooldown
+0.6s Telekinesis Lift Duration
15
+100 Base Damage
Fade Bolt Borrows Hero Damage
10
+175 Telekinesis Landing Damage

5. Item Build Guide

Phase Recommended Items Strategic Purpose
Early Game Tranquil Boots, Magic Wand, Wind Lace Tranquil Boots keep you healthy for constant rotations; Magic Wand provides burst sustain; Wind Lace helps you maneuver into position for Telekinesis.
Core Items Blink Dagger, Aether Lens, Force Staff Blink Dagger is mandatory for landing perfect Telekinesis setups; Aether Lens maximizes your threat range; Force Staff provides a crucial save for you or your allies.
Late Game Scythe of Vyse, Aghanim's Scepter, Ghost Scepter Scythe of Vyse gives you reliable hard disable; Aghanim's Scepter exponentially increases your potency with stolen spells; Ghost Scepter protects against physical threats.

6. Quick Gameplay Tips

  • The Telekinesis Throw: When lifting an enemy with Telekinesis, always click the ground in the direction of your team or toward an environmental hazard (like a cliff edge) to dictate exactly where the enemy lands. A well-placed throw can land the enemy right on top of your allies, guaranteeing an easy kill.
  • Steal the Initiative: Don't just steal the highest-damage spell; prioritize stealing spells that provide initiation, disables, or mobility. In a teamfight, stealing an enemy's ultimate (like Ravage or Reverse Polarity) often provides more value than a simple nuking spell, as it forces the enemy team to deal with their own ultimate twice.
  • Prioritize Positioning: Your Arcane Supremacy makes you incredibly dangerous from a distance. Stay on the fringes of the fight, using Fade Bolt to keep enemy carries weakened, and only blink into the fray when you have a clear opening to land Telekinesis or to secure a high-value stolen ultimate.