Rotund'jere, the Necrolyte, is a formidable Intelligence hero who specializes in sustain, attrition, and executing wounded enemies. With his combination of self-sustain, percentage-based damage aura, and a devastating ultimate that punishes low-health targets, he excels as a tanky core capable of dominating long, protracted engagements.
Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
18 |
2.3 |
| Agility |
12 |
1.3 |
| Intelligence |
21 |
2.7 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
48-52 |
Base HP Regen |
0.25/s |
| HP |
560 |
HP Regen |
+2.05/s |
| MP |
302 |
MP Regen |
+1.06/s |
| Armor |
2.7 |
Turn Rate |
0.5 |
| Move Speed |
280 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
500 |
Attack Animations |
0.4 / 0.47 |
Hero Skills Breakdown
1. Death Pulse
Releases a wave of death that travels outward from the caster, simultaneously damaging enemy units and healing allied units in the vicinity.
| Level |
Damage |
Heal |
Cooldown |
Manacost |
| 1 |
100 |
60 |
8 seconds |
100 |
| 2 |
160 |
85 |
7 seconds |
130 |
| 3 |
220 |
110 |
6 seconds |
160 |
| 4 |
280 |
135 |
5 seconds |
190 |
2. Ghost Shroud
The hero slips into a spectral realm, becoming immune to attacks and unable to attack others. While active, the hero emits an aura that slows nearby enemies. In this form, the hero takes increased magic damage, but all incoming healing and regeneration effects are significantly amplified.
- Mechanic: Self-banishment (cannot attack or be attacked)
- Aura Radius: 750 AoE
- Scepter Upgrade: Reduces cooldown to 10 seconds.
| Level |
Move Slow % |
Duration |
Cooldown |
Manacost |
| 1 |
12% |
3 seconds |
28 seconds |
50 |
| 2 |
16% |
3.5 seconds |
24 seconds |
160 |
| 3 |
20% |
4 seconds |
20 seconds |
50 |
| 4 |
24% |
4.5 seconds |
16 seconds |
50 |
3. Heartstopper Aura
The hero radiates an aura that continuously drains a portion of the maximum health of surrounding enemies. Whenever a unit dies in the vicinity, the hero gains a temporary boost to health and mana regeneration, with bonuses significantly increased if the hero delivers the killing blow.
- Radius: 700 AoE
- Scepter Upgrade: Doubles damage effect while Ghost Shroud is active.
| Level |
Max HP Drain % |
HP Regen per Charge |
MP Regen per Charge |
Cooldown |
Manacost |
| 1 |
0.6% |
4 |
4 |
Passive |
0 |
| 2 |
1.2% |
5 |
5 |
Passive |
0 |
| 3 |
1.8% |
6 |
6 |
Passive |
0 |
| 4 |
2.4% |
7 |
7 |
Passive |
0 |
4. Reaper's Scythe
Targets an enemy hero and strikes them with a manifestation of death, dealing damage proportional to the amount of health the target is currently missing. The target is stunned upon impact. If the target dies while under the effect of the ability, their respawn timer is increased.
- Damage Type: Magical
- Stun Duration: 1.5 seconds
| Level |
Damage per Missing HP |
Respawn Time Increase |
Cooldown |
Manacost |
| 1 |
0.7 |
15 seconds |
120 seconds |
200 |
| 2 |
0.8 |
25 seconds |
120 seconds |
350 |
| 3 |
0.9 |
35 seconds |
120 seconds |
500 |
Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Magic Wand, Bracer, Boots of Speed |
Sustain lane survival and early stats. |
| Core Items |
Arcane Boots, Aghanim's Scepter, Veil of Discord |
Mana sustain, reduced ultimate/shroud cooldowns, and magic damage amplification. |
| Late Game |
Scythe of Vyse, Shiva's Guard, Heart of Tarrasque |
High-end crowd control, tankiness, and aura utility. |
Quick Gameplay Tips
- The Sustenance Loop: Use Ghost Shroud immediately before casting Death Pulse or using a healing item. The amplification effect allows you to recover large portions of your HP bar while slowing enemies around you, making you incredibly difficult to kill during trades.
- Target Selection: Always save Reaper's Scythe for the end of a skirmish. Because it scales based on missing HP, using it early is a waste; wait until the target is at roughly 40-50% health to ensure the killing blow and the extended respawn penalty.
- Aura Management: Heartstopper Aura is highly effective against high-HP heroes. Position yourself in the middle of the enemy team during fights to ensure the percentage-based drain is applied to as many targets as possible, while keeping an eye out for unit kills to maintain your regeneration charges.