Rexxar, the Beastmaster, is a versatile Strength hero renowned for his exceptional utility, map control, and crowd control capabilities. Powered by high base health and excellent strength growth, Rexxar excels as an initiator and frontliner. His unique ability to summon animal companions grants his team unparalleled scouting vision and persistent crowd control, while his devastating ultimate allows him to pierce through spell immunity to lockdown high-priority targets.
Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
23 |
+2.9 |
| Agility |
18 |
+1.6 |
| Intelligence |
16 |
+1.9 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
64-68 |
Base HP Regen |
0.25/s |
| HP |
660 |
HP Regen |
+2.55/s |
| MP |
242 |
MP Regen |
+0.81/s |
| Armor |
2.6 |
Turn Rate |
0.5 |
| Move Speed |
305 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
150 (melee) |
Attack Animations |
0.3 / 0.7 |
Hero Skills Breakdown
1. Wild Axes
Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once. Before the damage axe shutters enemy's armor, causing it to receive extra damage from any source owned by the Beastmaster. This debuff stacks per each axe and can be refreshed by another axe hit.
- Damage Type: Magical
- Targeting: Point / Line
- Debuff Duration: 12 seconds
- Aghanim's Scepter Upgrade: Removes the cooldown completely, allowing Rexxar to recast the axes as soon as they return to his hands.
| Level |
Damage (per Axe) |
Damage Amplification (per Stack) |
Cooldown |
Manacost |
| 1 |
40 |
6% |
8 sec |
65 |
| 2 |
70 |
8% |
8 sec |
65 |
| 3 |
100 |
10% |
8 sec |
65 |
| 4 |
130 |
12% |
8 sec |
65 |
2. Inner Beast
Releases the inner beast inside nearby allies, passively increasing their attack speed.
- Ability Type: Passive
- Aura Radius: Global / Allied Units
| Level |
Attack Speed Bonus |
Cooldown |
Manacost |
| 1 |
15 |
Passive |
0 |
| 2 |
25 |
Passive |
0 |
| 3 |
35 |
Passive |
0 |
| 4 |
45 |
Passive |
0 |
3. Call of the Wild
Rexxar calls upon wild beasts to aid him. The strength of beasts increases per level. Each beast can be summoned individually. The Hawk is a very fragile creature, it provides vision and cannot attack anything. The Quilbeast is a ranged ground warrior with slowing poison attack.
- Summon Types: Scout Hawk & Quilbeast
- Hawk Special Mechanics: Greater and Legendary variants gain permanent Invisibility when stationary.
- Quilbeast Attack Type: Ranged ground warrior with poison-infused ammunition.
| Level |
Hawk HP / MS / Vision |
Quilbeast HP / Base Damage |
Quilbeast Movement Slow |
Hawk Cooldown |
Quilbeast Cooldown |
Hawk Manacost |
Quilbeast Manacost |
| 1 |
150 / 300 / 600/600 |
300 / 16 |
10% |
60 sec |
42 sec |
30 |
50 |
| 2 |
200 / 340 / 600/600 |
450 / 32 |
20% |
50 sec |
38 sec |
30 |
50 |
| 3 |
250 / 380 / 800/800 |
600 / 48 |
30% |
40 sec |
34 sec |
30 |
50 |
| 4 |
300 / 420 / 900/900 |
750 / 64 |
40% |
30 sec |
30 sec |
30 |
50 |
4. Primal Roar
Beastmaster lets loose a deafening roar that stuns the target, and shoves open a path to it. All units in the path of the roar, including the target, receive magical damage. Units shoved aside by the roar have their movement and attack speed reduced. Slow duration is equal to the stun duration. Additionally, Beastmaster and his units nearby gain movement speed.
- Damage Type: Magical
- Crowd Control: Single Target Piercing Stun, AoE Knockback and Slow
- Secondary Slow Value: 60% reduction to attack and movement speed
- Beastmaster Self/Unit Move Buff: 40% speed increase
- Buff Duration: 3 seconds
| Level |
Magical Damage |
Stun & Slow Duration |
Cooldown |
Manacost |
| 1 |
150 |
3.0 seconds |
90 sec |
150 |
| 2 |
225 |
3.5 seconds |
80 sec |
175 |
| 3 |
300 |
4.0 seconds |
70 sec |
200 |
Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Bottle, Boots of Speed, Magic Wand |
Resolves early mana issues from spamming Wild Axes, ensures baseline mobility, and provides burst survivability during early rotations. |
| Core Items |
Necronomicon, Blink Dagger, Power Treads |
Necronomicon summons scale massively with Inner Beast. Blink Dagger guarantees optimal positioning to initiate pick-offs instantly with Primal Roar. |
| Late Game |
Aghanim's Scepter, Assault Cuirass, Scythe of Vyse |
Scepter removes Wild Axes' cooldown for endless wave clear and damage stacking. Assault Cuirass amplifies attack speed and physical bulk, while Scythe chains crowd control. |
Quick Gameplay Tips
- Vision Dominance: Always treat your Hawk as a moving Ward. Park your high-level Hawk invisibly over high-ground choke points or Rosh pits to completely shut down enemy smoke plays and counter-ganks.
- Perfect Initiation: Utilize your Blink Dagger to reposition safely behind or to the flank of an enemy line. Cast Primal Roar on key targets to knock supporting units aside, slicing open a direct path for your physical damage team or your Necronomicon summons to swarm.
- Amplified Burst Stacking: When chasing or locking down a target, cast Wild Axes immediately before and during your physical focus. Since the armor-shuttering debuff stacks per axe and lasts 12 seconds, Rexxar and his summoned units deal exponentially higher physical output to targets caught in the crossfire.