Raigor Stonehoof, the Earthshaker: Skills and Item Build Guide — DotA 1

Raigor Stonehoof, the Earthshaker

Raigor Stonehoof, the Earthshaker, is a premier crowd-control specialist, initiator, and lane-shaping roamer in DotA 1. Driven by a superb Strength attribute and solid health pool growth, his primary role centers around disrupting enemy positioning and locking down multiple targets simultaneously. While he fights in melee range, his true power lies in his ability to chain devastating area-of-effect abilities, converting high enemy density into raw explosive damage.


2. Base Stats & Attributes

Hero Attributes

Attribute Base Value Growth (per level)
Strength 22 +3.7
Agility 12 +1.4
Intelligence 16 +1.8

Statistics & Mechanics

Statistic Value Mechanic Value
Damage 49-59 Base HP Regen 0.25/s
HP 640 HP Regen +2.45/s
MP 242 MP Regen +0.81/s
Armor 4.7 Turn Rate 0.9
Move Speed 310 Base Attack Time (BAT) 1.7
Attack Range 150 (melee) Attack Animations 0.467 / 0.863

3. Hero Skills Breakdown

1. Fissure

Fissure

Slams the ground with Raigor's mighty totem, causing the ground to crack open in front of him, damaging opponents and leaving an impassable crevasse.

  • Damage Type: Magical damage
  • Targeting/Area: Linear path in front of the caster
  • Unique Mechanics: Spawns a terrain-blocking, impassable structural barrier.
Level Damage (Magical) Stun Duration Crevasse Duration Cooldown Manacost
1 110 1.0 second 6.5 seconds 21 sec 110
2 160 1.25 seconds 7.0 seconds 19 sec 130
3 210 1.5 seconds 7.5 seconds 17 sec 150
4 260 1.75 seconds 8.0 seconds 15 sec 170

2. Enchant Totem

Enchant Totem

Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack. This buffed attack cannot miss.

  • Buff Duration: 14 seconds
  • Attack Properties: Grants True Strike (cannot miss).
  • Scepter Upgrade: Converts Enchant Totem into a ground-targeted capability with a 1100 cast range. Raigor leaps through the air to land at the target point, automatically casting Enchant Totem upon landing. Standard self-casting retains the original, non-leaping form.
Level Increased Attack Damage Cooldown Manacost
1 100% 5 sec 35
2 200% 5 sec 40
3 300% 5 sec 45
4 400% 5 sec 50

3. Aftershock

Aftershock

The power of Raigor casting a spell causes the earth to shake below him, dealing additional magical damage and stunning enemies around himself.

  • Damage Type: Magical damage
  • Area of Effect (AoE): 300 radius centered around Earthshaker
  • Unique Mechanics: Triggers exclusively when casting abilities; activating inventory items does not trigger this effect.
Level Damage (Magical) Stun Duration Cooldown Manacost
1 75 0.6 seconds Passive 0
2 100 0.9 seconds Passive 0
3 125 1.2 seconds Passive 0
4 150 1.5 seconds Passive 0

4. Echo Slam

Echo Slam

Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage. Enemy hero non-illusions will emit multiple echo waves.

  • Damage Type: Magical damage
  • Targeting/Area: Area-of-effect centered around the caster
  • Unique Mechanics: Each target hit creates a bouncing echo wave. Real enemy heroes (excluding illusions) generate exactly 2 echo waves instead of 1, multiplying damage exponentially in tightly packed crowds.
Level Initial Damage (Magical) Echo Damage per Target Cooldown Manacost
1 100 70 150 sec 145
2 140 90 130 sec 205
3 180 110 110 sec 265

4. Item Build Guide

Phase Recommended Items Strategic Purpose
Early Game Arcane Boots, Magic Wand, Clarity Potions Manages Raigor's high early-game mana costs, ensuring he has enough mana pool to regularly utilize the expensive Fissure ability.
Core Items Blink Dagger, Force Staff, Black King Bar Blink Dagger is the absolutely mandatory element for instant positioning to unleash Echo Slam. Force Staff adds extra mobility, while Black King Bar prevents him from being disabled before initiating.
Late Game Aghanim's Scepter, Shiva's Guard, Refresher Orb Aghanim's Scepter grants a high-range mobility leap on Enchant Totem for dynamic teamfighting. Shiva's Guard adds armor and area slow, and Refresher Orb allows for back-to-back Echo Slams.

5. Quick Gameplay Tips

  • Chaining Aftershock Stuns: Time your spells systematically rather than blowing them all instantly. Because Aftershock adds a powerful stun radius to every spell cast, spacing out Fissure, Enchant Totem, and Echo Slam can effectively lock an enemy down continuously without gap overlaps.
  • Terrain Blocking with Fissure: Fissure's physical crevasse is a long-lasting obstruction that acts like a wall. Use it at angles in narrow choke points or rivers to trap enemies completely, isolating a target from their retreating teammates or protecting a fleeing ally.
  • Maximizing Echo Wave Density: Echo Slam thrives on high density. Wait until the enemy team groups tightly together, ideally around full creep waves or summoned units, before initiating; real hero units will double the resulting echo shockwaves.