Raigor Stonehoof, the Earthshaker, is a premier crowd-control specialist, initiator, and lane-shaping roamer in DotA 1. Driven by a superb Strength attribute and solid health pool growth, his primary role centers around disrupting enemy positioning and locking down multiple targets simultaneously. While he fights in melee range, his true power lies in his ability to chain devastating area-of-effect abilities, converting high enemy density into raw explosive damage.
2. Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
22 |
+3.7 |
| Agility |
12 |
+1.4 |
| Intelligence |
16 |
+1.8 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
49-59 |
Base HP Regen |
0.25/s |
| HP |
640 |
HP Regen |
+2.45/s |
| MP |
242 |
MP Regen |
+0.81/s |
| Armor |
4.7 |
Turn Rate |
0.9 |
| Move Speed |
310 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
150 (melee) |
Attack Animations |
0.467 / 0.863 |
3. Hero Skills Breakdown
1. Fissure
Slams the ground with Raigor's mighty totem, causing the ground to crack open in front of him, damaging opponents and leaving an impassable crevasse.
- Damage Type: Magical damage
- Targeting/Area: Linear path in front of the caster
- Unique Mechanics: Spawns a terrain-blocking, impassable structural barrier.
| Level |
Damage (Magical) |
Stun Duration |
Crevasse Duration |
Cooldown |
Manacost |
| 1 |
110 |
1.0 second |
6.5 seconds |
21 sec |
110 |
| 2 |
160 |
1.25 seconds |
7.0 seconds |
19 sec |
130 |
| 3 |
210 |
1.5 seconds |
7.5 seconds |
17 sec |
150 |
| 4 |
260 |
1.75 seconds |
8.0 seconds |
15 sec |
170 |
2. Enchant Totem
Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack. This buffed attack cannot miss.
- Buff Duration: 14 seconds
- Attack Properties: Grants True Strike (cannot miss).
- Scepter Upgrade: Converts Enchant Totem into a ground-targeted capability with a 1100 cast range. Raigor leaps through the air to land at the target point, automatically casting Enchant Totem upon landing. Standard self-casting retains the original, non-leaping form.
| Level |
Increased Attack Damage |
Cooldown |
Manacost |
| 1 |
100% |
5 sec |
35 |
| 2 |
200% |
5 sec |
40 |
| 3 |
300% |
5 sec |
45 |
| 4 |
400% |
5 sec |
50 |
3. Aftershock
The power of Raigor casting a spell causes the earth to shake below him, dealing additional magical damage and stunning enemies around himself.
- Damage Type: Magical damage
- Area of Effect (AoE): 300 radius centered around Earthshaker
- Unique Mechanics: Triggers exclusively when casting abilities; activating inventory items does not trigger this effect.
| Level |
Damage (Magical) |
Stun Duration |
Cooldown |
Manacost |
| 1 |
75 |
0.6 seconds |
Passive |
0 |
| 2 |
100 |
0.9 seconds |
Passive |
0 |
| 3 |
125 |
1.2 seconds |
Passive |
0 |
| 4 |
150 |
1.5 seconds |
Passive |
0 |
4. Echo Slam
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage. Enemy hero non-illusions will emit multiple echo waves.
- Damage Type: Magical damage
- Targeting/Area: Area-of-effect centered around the caster
- Unique Mechanics: Each target hit creates a bouncing echo wave. Real enemy heroes (excluding illusions) generate exactly 2 echo waves instead of 1, multiplying damage exponentially in tightly packed crowds.
| Level |
Initial Damage (Magical) |
Echo Damage per Target |
Cooldown |
Manacost |
| 1 |
100 |
70 |
150 sec |
145 |
| 2 |
140 |
90 |
130 sec |
205 |
| 3 |
180 |
110 |
110 sec |
265 |
4. Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Arcane Boots, Magic Wand, Clarity Potions |
Manages Raigor's high early-game mana costs, ensuring he has enough mana pool to regularly utilize the expensive Fissure ability. |
| Core Items |
Blink Dagger, Force Staff, Black King Bar |
Blink Dagger is the absolutely mandatory element for instant positioning to unleash Echo Slam. Force Staff adds extra mobility, while Black King Bar prevents him from being disabled before initiating. |
| Late Game |
Aghanim's Scepter, Shiva's Guard, Refresher Orb |
Aghanim's Scepter grants a high-range mobility leap on Enchant Totem for dynamic teamfighting. Shiva's Guard adds armor and area slow, and Refresher Orb allows for back-to-back Echo Slams. |
5. Quick Gameplay Tips
- Chaining Aftershock Stuns: Time your spells systematically rather than blowing them all instantly. Because Aftershock adds a powerful stun radius to every spell cast, spacing out Fissure, Enchant Totem, and Echo Slam can effectively lock an enemy down continuously without gap overlaps.
- Terrain Blocking with Fissure: Fissure's physical crevasse is a long-lasting obstruction that acts like a wall. Use it at angles in narrow choke points or rivers to trap enemies completely, isolating a target from their retreating teammates or protecting a fleeing ally.
- Maximizing Echo Wave Density: Echo Slam thrives on high density. Wait until the enemy team groups tightly together, ideally around full creep waves or summoned units, before initiating; real hero units will double the resulting echo shockwaves.