Mirana Nightshade, the Priestess of the Moon, is one of the most versatile and dynamic Agility heroes in DotA 1. Capable of transitioning seamlessly between a high-tempo ganker, a utility-focused support, and a hard-hitting physical carry, she thrives on her high Agility growth and stellar mobility. With her ability to coordinate global team stealth, lock down single targets from massive distances, and dodge incoming threats with graceful leaps, Mirana stands out as a highly influential force across all stages of the game.
Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
18 |
+2.2 |
| Agility |
18 |
+3.7 |
| Intelligence |
22 |
+1.9 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
42-50 |
Base HP Regen |
0.25/s |
| HP |
560 |
HP Regen |
+2.05/s |
| MP |
314 |
MP Regen |
+1.11/s |
| Armor |
1.6 |
Turn Rate |
0.5 |
| Move Speed |
290 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
630 |
Attack Animations |
0.35 / 0.7 |
Hero Skills Breakdown
1. Starfall
Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within close proximity will get hit a second time for a percentage of the original damage.
- Damage Type: Magical
- Secondary Strike Area of Effect (AoE): 450
- Secondary Strike Damage Multiplier: 75%
- Aghanim's Scepter Upgrade: Passively triggers Starfall automatically every 8 seconds.
| Level |
Primary Damage |
Cooldown |
Manacost |
| 1 |
75 |
12 sec |
80 |
| 2 |
150 |
12 sec |
105 |
| 3 |
225 |
12 sec |
130 |
| 4 |
300 |
12 sec |
155 |
2. Elune's Arrow
Fires an arrow to a location with deadly precision, dealing base magical damage and stunning the first unit it strikes. The stun duration and bonus damage scale upward depending on how far the arrow travels before striking the target. The arrow instantly kills any non-ancient creep it impacts.
- Damage Type: Magical
- Maximum Arrow Distance: 3000
- Distance for Maximum Bonuses: 1500
- Maximum Distance Bonus Damage: +180
- Special Mechanic: Instantly kills non-ancient creeps on contact
| Level |
Base Damage |
Maximum Stun Duration |
Cooldown |
Manacost |
| 1 |
60 |
3.5 seconds |
18 sec |
100 |
| 2 |
150 |
4.0 seconds |
17 sec |
100 |
| 3 |
240 |
4.5 seconds |
16 sec |
100 |
| 4 |
330 |
5.0 seconds |
15 sec |
100 |
3. Leap
Mirana leaps forward into battle, empowering herself with a ferocious roar that grants temporary bonus attack and movement speed to her and nearby allies upon landing.
- Leap Distance: 550
- Speed Buff Duration: 2.5 seconds
- Charge System: Utilizes a charge-based system rather than a standard cooldown
| Level |
Movement Speed Bonus |
Attack Speed Bonus |
Max Charges |
Charge Replenish Time |
Manacost |
| 1 |
8% |
25 |
3 |
45 sec |
40 |
| 2 |
16% |
50 |
3 |
40 sec |
40 |
| 3 |
24% |
75 |
3 |
35 sec |
40 |
| 4 |
32% |
100 |
3 |
30 sec |
40 |
4. Moonlight Shadow
Turns Mirana and all allied heroes invisible across the entire map. If an invisible ally reveals themselves by attacking or casting, they will fade back into invisibility after a short delay, provided the total duration of the spell has not expired.
- Invisibility Type: Global invisibility for all allied heroes
- Reveal Mitigation: Invisibility is restored after a fade delay when broken during the active period
| Level |
Shadow Duration |
Fade Time |
Cooldown |
Manacost |
| 1 |
18 seconds |
2.5 seconds |
140 sec |
125 |
| 2 |
18 seconds |
2.0 seconds |
120 sec |
125 |
| 3 |
18 seconds |
1.5 seconds |
100 sec |
125 |
Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Phase Boots, Ring of Aquila, Magic Wand, Bottle |
Provides excellent lane sustain, high physical damage to secure last hits, and crucial movement speed. A Bottle is ideal for active rune control. |
| Core Items |
Yasha, Aghanim's Scepter, Diffusal Blade |
Aghanim's Scepter completely accelerates her farming speed with passive Starfalls. Yasha boosts physical output, while Diffusal Blade adds valuable Agility and a purge slow. |
| Late Game |
Manta Style, Butterfly, Daedalus |
Manta Style increases survivability and removes debuffs. Butterfly provides massive Agility and evasion, while Daedalus scales her damage output to hard-carry potential. |
Quick Gameplay Tips
- Arrow Setup from Fog of War: Elune's Arrow is easiest to land and yields its maximum stun duration (up to 5 seconds) when thrown from areas where the enemy has no vision, such as from behind trees or up high-ground cliffs. Coordinate with teammates who have reliable setups (like Shadow Demon's Disruption or Bane's Nightmare) to guarantee max-distance hits.
- Creep Securing and Jungle Farming: Don't hesitate to use Elune's Arrow to immediately kill large neutral creeps in the jungle (like Centaur Conquerors or Hellbear Smashers) or high-priority lane creeps. Because it instantly kills any non-ancient creep, it can be a vital tool for pulling or accelerating your net worth when lane farming is dangerous.
- Aggressive Leap Buffing: Leap is not just an escape tool. The attack speed and movement speed buffs apply to Mirana and any nearby allies where she lands. Use Leap during team fights to reposition aggressively, allowing your physical carries to take full advantage of the massive 100 attack speed bonus to tear through the opposition.