Krobelus, the Death Prophet, is a formidable Intelligence-based push-specialist and sustained-damage dealer. Boasting high starting damage and excellent strength growth, she is remarkably durable for a caster, allowing her to stay in the frontline while her legion of spirits tears down enemy structures and heroes alike. Her playstyle revolves around applying relentless pressure, using her silence to neutralize threats, and siphoning health from her enemies to maintain her momentum, making her a terrifying force once she commits to a fight or siege.
2. Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
19 |
+3.1 |
| Agility |
14 |
+1.4 |
| Intelligence |
24 |
+3.5 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
53-65 |
Base HP Regen |
0.75/s |
| HP |
580 |
HP Regen |
+2.65/s |
| MP |
338 |
MP Regen |
+1.21/s |
| Armor |
3 |
Turn Rate |
0.5 |
| Move Speed |
320 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
600 (missile: 1000) |
Attack Animations |
0.56 / 0.51 |
3. Hero Skills Breakdown
1. Carrion Swarm
Krobelus sends forth a haunting horde of bats that travels in a straight line, damaging every enemy unit they encounter.
| Level |
Magical Damage |
Cooldown |
Manacost |
| 1 |
75 |
8 seconds |
80 |
| 2 |
150 |
7 seconds |
95 |
| 3 |
225 |
6 seconds |
110 |
| 4 |
300 |
5 seconds |
125 |
2. Silence
Krobelus invokes a curse upon a specific area, preventing all enemy units within its influence from casting their spells.
- Area of Effect (AoE): 425 radius
- Cast Range: 900 units
| Level |
Silence Duration |
Cooldown |
Manacost |
| 1 |
3 seconds |
15 seconds |
80 |
| 2 |
4 seconds |
14 seconds |
90 |
| 3 |
5 seconds |
13 seconds |
100 |
| 4 |
6 seconds |
12 seconds |
110 |
3. Spirit Siphon
Krobelus creates a metaphysical link between herself and an enemy unit, draining their vitality over time to restore her own health. This link persists unless the target moves beyond the break distance or expires.
- Damage Type: Magical
- Mechanic: Max health drain per second
| Level |
Max Charges |
Health Drain per Second |
Cooldown (Replenish) |
Manacost |
| 1 |
1 |
14 + 1% |
36 seconds |
80 |
| 2 |
2 |
14 + 2.5% |
34 seconds |
80 |
| 3 |
3 |
14 + 4% |
32 seconds |
80 |
| 4 |
4 |
15 + 5.5% |
30 seconds |
80 |
4. Exorcism
Krobelus releases a spectral army of evil spirits that swarm surrounding enemies. While active, the Death Prophet gains increased mobility. Upon the spell's conclusion, the spirits return to her, healing her based on the total damage dealt.
- Damage Type: Smashing (Physical)
- Unique Behavior: Grants 20% movement speed bonus; heals 25% of total damage dealt upon expiration
- Duration: 35 seconds
| Level |
Spirit Count |
Cooldown |
Manacost |
| 1 |
8 |
145 seconds |
200 |
| 2 |
16 |
145 seconds |
300 |
| 3 |
24 |
145 seconds |
400 |
4. Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Null Talisman, Bottle, Arcane Boots |
Provides mana sustain for constant Carrion Swarm usage and health sustain through Bottle for roaming. |
| Core Items |
Eul's Scepter, Aghanim's Shard, Kaya |
Eul's provides defensive utility and mana regen; Shard enhances Spirit Siphon; Kaya increases magic damage output. |
| Late Game |
Shiva's Guard, Black King Bar, Heart of Tarrasque |
Shiva's provides armor and slowing aura; BKB is mandatory to keep spirits out during fights; Heart provides extreme durability. |
5. Quick Gameplay Tips
- Spirit Siphon Baiting: Spirit Siphon is your primary survival tool. When being chased, drop your Siphons immediately; the combination of the drain and the constant healing you receive often forces enemies to abandon the chase or risk turning into a losing fight.
- Tower Sieging: Exorcism is a devastating tower-sieging tool. Always activate it when your team is ready to push a lane. Even if the enemy team retreats, they cannot defend the tower easily without taking significant damage from the spirits, effectively granting you free objective control.
- Silence Positioning: Because Silence has a significant cast range, do not feel forced to stand in the middle of a fight to cast it. Position yourself on the outskirts; timing your silence to catch multiple enemy supports or casters before a teamfight starts can single-handedly win the engagement before it truly begins.