Kaldr, the Ancient Apparition, is a powerful ranged Intelligence support specialized in global map control, heavy magical amplification, and negating enemy health regeneration. With his exceptional attack range and specialized ability to execute low-health foes from anywhere on the map, he serves as a crucial tactical asset for coordinating long-distance engagements and punishing enemy defensive sustain.
Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
20 |
1.9 |
| Agility |
20 |
2.2 |
| Intelligence |
23 |
3.4 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
44-54 |
Base HP Regen |
0.25/s |
| HP |
600 |
HP Regen |
+2.25/s |
| MP |
326 |
MP Regen |
+1.16/s |
| Armor |
1.9 |
Turn Rate |
0.6 |
| Move Speed |
285 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
675 |
Attack Animations |
0.45 / 0.3 |
Hero Skills Breakdown
1. Cold Feet
Curses a target with a frozen mark. Unless the target manages to move a sufficient distance away from the original cast location within a short window, they are frozen in place and suffer damage.
- Damage Type: Magical
- Behavior: Target must break the tether distance to avoid the stun.
| Level |
Damage per Second |
Stun Duration |
Cast Range |
Cooldown |
Manacost |
| 1 |
30 |
2 seconds |
700 |
10 seconds |
125 |
| 2 |
50 |
2.5 seconds |
800 |
9 seconds |
125 |
| 3 |
70 |
3 seconds |
900 |
8 seconds |
125 |
| 4 |
90 |
3.5 seconds |
1000 |
7 seconds |
125 |
2. Ice Vortex
Gathers ancient frost energy to create an immobile vortex at a target location. Enemies within the area are slowed and suffer increased damage from magical sources. The vortex also provides minor vision.
- Interaction: Does not stack with other Ice Vortexes; does not affect spell-immune enemies.
| Level |
Movement Slow % |
Magic Damage Amplify % |
Cooldown |
Manacost |
| 1 |
15% |
15% |
7 seconds |
40 |
| 2 |
20% |
20% |
6 seconds |
55 |
| 3 |
25% |
25% |
5 seconds |
70 |
| 4 |
30% |
30% |
4 seconds |
85 |
3. Chilling Touch
Enhances the caster's attacks with bonus range, magical damage, and a powerful movement slow for a short duration.
- Scepter Upgrade: Removes cooldown and halves the manacost.
| Level |
Bonus Attack Range |
Bonus Damage |
Slow Duration |
Cooldown |
Manacost |
| 1 |
60 |
50 |
0.5 seconds |
15 seconds |
30 |
| 2 |
120 |
90 |
0.5 seconds |
11 seconds |
45 |
| 3 |
180 |
130 |
0.5 seconds |
7 seconds |
60 |
| 4 |
240 |
170 |
0.5 seconds |
3 seconds |
75 |
4. Ice Blast
Releases a global projectile that strikes an area. Enemies caught in the blast take magical damage and are afflicted with a frostbite curse that freezes their health regeneration and causes them to shatter if their health drops below a critical threshold.
- Mechanic: Global range; applies damage over time.
| Level |
Impact Damage |
Curse Duration |
Shatter Threshold % |
Cooldown |
Manacost |
| 1 |
250 |
10 seconds |
12% |
40 seconds |
175 |
| 2 |
350 |
11 seconds |
13% |
40 seconds |
175 |
| 3 |
450 |
12 seconds |
14% |
40 seconds |
175 |
Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Magic Wand, Clarity, Boots of Speed |
Sustain mana for frequent lane poking and early mobility. |
| Core Items |
Aghanim's Scepter, Arcane Boots, Rod of Atos |
Spam Chilling Touch, provide global mana, and add crowd control. |
| Late Game |
Scythe of Vyse, Veil of Discord, Aether Lens |
Increase magical burst, add high-tier lockdown, and maximize cast range. |
Quick Gameplay Tips
- Global Execution: Always keep an eye on the map. Use Ice Blast to finish off heroes who are retreating with low health after a fight, or to apply the regeneration-blocking debuff before your team engages a healer-heavy composition.
- Vortex Amplification: Always place an Ice Vortex directly underneath a target you plan to hit with Ice Blast. The magical damage amplification significantly increases the impact damage of your ultimate, often resulting in a successful shatter on targets that might have otherwise survived.
- Cold Feet Kiting: When casting Cold Feet on a melee hero, do not stand still. Use your long attack range to harass them while they are forced to run; if they try to attack you, they won't be able to escape the tether radius, ensuring the stun lands.