Harbinger, the Obsidian Destroyer, is a formidable Intelligence core who thrives on mana manipulation and massive pure damage output. With high Intelligence scaling and the ability to drain enemy resources, he dominates the mid-game, turning his own vast mana pool into a lethal weapon to annihilate foes with his ultimate and empowered auto-attacks.
Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
19 |
2.9 |
| Agility |
22 |
1.6 |
| Intelligence |
30 |
4.2 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
49-61 |
Base HP Regen |
0.25/s |
| HP |
580 |
HP Regen |
+2.15/s |
| MP |
410 |
MP Regen |
+1.51/s |
| Armor |
6.1 |
Turn Rate |
0.6 |
| Move Speed |
320 |
Base Attack Time (BAT) |
1.9 |
| Attack Range |
450 |
Attack Animations |
0.46 / 0.54 |
Hero Skills Breakdown
1. Arcane Orb
Empowers the Destroyer's attacks, causing them to consume a portion of his current mana pool to deal bonus damage to the target.
| Level |
Mana Pool Consumption % |
Damage (Pure) |
Cooldown |
Manacost |
| 1 |
20% |
16% |
6 seconds |
20% |
| 2 |
20% |
16% |
4 seconds |
20% |
| 3 |
20% |
16% |
2 seconds |
20% |
| 4 |
20% |
16% |
0 seconds |
20% |
2. Astral Imprisonment
Banishes a target unit into an interdimensional prison, rendering them invulnerable and disabled. Upon the prison's expiration, the target and nearby enemies take damage. Additionally, the hero temporarily steals a portion of the target's maximum mana.
- Mechanic: Disables/Hides unit (Invulnerable)
- Scepter Upgrade: Grants a second charge, increases damage, and applies damage to all enemies within the area of effect.
| Level |
Imprisonment Duration |
Damage (Magical) |
Max Mana Steal % |
Steal Duration |
Cooldown |
Manacost |
| 1 |
1.75 seconds |
120 |
16% |
30 seconds |
24 seconds |
150 |
| 2 |
2.5 seconds |
200 |
18% |
40 seconds |
20 seconds |
150 |
| 3 |
3.25 seconds |
280 |
20% |
50 seconds |
16 seconds |
150 |
| 4 |
4.0 seconds |
360 |
22% |
60 seconds |
12 seconds |
150 |
3. Equilibrium
A passive ability that grants the hero a chance to restore a portion of his maximum mana pool whenever he casts an active ability.
- Proc Condition: Activated ability casting (does not trigger on items)
| Level |
Proc Chance |
Mana Restoration % |
Cooldown |
Manacost |
| 1 |
30% |
20% |
Passive |
0 |
| 2 |
30% |
30% |
Passive |
0 |
| 3 |
30% |
40% |
Passive |
0 |
| 4 |
30% |
50% |
Passive |
0 |
4. Sanity's Eclipse
Unleashes a powerful mental blast in a wide area, dealing magical damage to all enemy heroes based on the difference between the hero's maximum mana and the target's maximum mana.
| Level |
Base Damage |
Area of Effect (AoE) |
Damage Multiplier |
Cooldown |
Manacost |
| 1 |
200 |
400 |
0.4x |
160 seconds |
200 |
| 2 |
300 |
500 |
0.4x |
145 seconds |
325 |
| 3 |
400 |
600 |
0.4x |
130 seconds |
450 |
Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Null Talisman, Bottle, Boots of Speed |
Essential stat and lane sustain for mana-intensive trading. |
| Core Items |
Force Staff, Rod of Atos, Aghanim's Scepter |
Improve positioning, utility/lockdown, and ultimate scaling. |
| Late Game |
Scythe of Vyse, Shiva's Guard, Black King Bar |
High-end crowd control, defensive tankiness, and spell immunity. |
Quick Gameplay Tips
- Astral Strategy: Use Astral Imprisonment to save teammates from high-impact enemy spells or to set up combos. By trapping an enemy right before they can act, you create a perfect window for your team to position themselves for follow-up crowd control.
- Mana Scaling: Maximize your total Intelligence and maximum mana pool to increase the raw damage of Arcane Orb and Sanity's Eclipse. The higher your mana difference compared to your opponents, the more devastating your ultimate will be in team fights.
- Equilibrium Timing: Since Equilibrium triggers upon spell cast, try to cycle your abilities thoughtfully during fights to maximize your chances of proccing the mana restoration, ensuring you never run dry while maintaining pressure with your orb.