Giblet, the Shadow Demon: Ultimate Skills and Item Build Guide — DotA 1

Giblet, the Shadow Demon, is a master of utility, disruption, and amplifying damage. With his ability to temporarily remove targets from play, create illusions, and apply potent debuffs, he excels as a playmaker who enables his team to pick off isolated targets and dismantle enemies with exponential burst damage.


Base Stats & Attributes

Hero Attributes

Attribute Base Value Growth (per level)
Strength 23 2.6
Agility 18 2.2
Intelligence 22 3.6

Statistics & Mechanics

Statistic Value Mechanic Value
Damage 50-54 Base HP Regen 0.25/s
HP 660 HP Regen +2.55/s
MP 314 MP Regen +1.11/s
Armor 2.6 Turn Rate 0.6
Move Speed 290 Base Attack Time (BAT) 1.7
Attack Range 500 Attack Animations 0.35 / 0.5

Hero Skills Breakdown

1. Disruption

Banishes a target into a dimensional pocket, removing it from play entirely. Upon the target's return, two illusions of the unit are created under the hero's control.

  • Mechanic: Banishment (Invulnerable/Disabled)
  • Illusion Trait: Illusions take increased damage.
Level Illusion Damage Output % Illusion Duration Cooldown Manacost
1 30% 11 seconds 27 seconds 120
2 45% 12 seconds 24 seconds 120
3 60% 13 seconds 21 seconds 18 seconds
4 75% 14 seconds 18 seconds 120

2. Soul Catcher

Captures the souls of enemies in the targeted area, causing them to lose a portion of their current health. Upon the debuff's expiration, the affected units recover a percentage of the health that was initially removed. The hero gains spell damage amplification for every hero affected by the debuff.

  • Restriction: Does not affect ancient creeps.
Level Current Health Loss % Spell Damage Amplify % Cooldown Manacost
1 20% 5% 26 seconds 80
2 25% 7% 24 seconds 100
3 30% 9% 22 seconds 120
4 35% 11% 20 seconds 140

3. Shadow Poison

Casts a wave of dark toxin that afflicts all units in its path. If a unit is struck by subsequent waves while under the effect, the toxin is renewed and its damage stacks exponentially. The accumulated damage is dealt when the poison expires.

  • Damage Type: Magical
Level Base Damage Stacking Damage Cooldown Manacost
1 26 20 2.5 seconds 35
2 34 35 2.5 seconds 40
3 42 50 2.5 seconds 45
4 50 65 2.5 seconds 50

4. Demonic Purge

Purges a target enemy, removing all positive buffs from them. The target is slowed for the duration and takes damage when the purge effect ends.

  • Scepter Upgrade: Grants 3 charges and applies a "break" effect to disable the target's passive abilities.
Level Damage (Magical) Cooldown Manacost
1 300 60 seconds 150
2 400 60 seconds 175
3 500 60 seconds 200

Item Build Guide

Phase Recommended Items Strategic Purpose
Early Game Magic Wand, Tranquil Boots, Clarity Lane sustain and necessary mana for frequent spell usage.
Core Items Aether Lens, Aghanim's Scepter, Arcane Boots Extend cast ranges, provide ultimate charges, and mana replenishment.
Late Game Scythe of Vyse, Veil of Discord, Blink Dagger High-tier lockdown, magic damage amplification, and initiation.

Quick Gameplay Tips

  • Disruption Setups: Use Disruption to trap an enemy hero to set up delayed spells from your allies (such as stuns or area-based damage). Timing the release of the banishment allows your team to collapse on the target immediately upon their return.
  • Poison Maximization: Shadow Poison is best used in lanes to push or harass. Keep the debuff active by constantly re-applying it, stacking the exponential damage to force enemies out of lane or set them up for an easy kill once the poison expires.
  • Purge Timing: Demonic Purge is your primary tool against heroes reliant on movement speed or active buffs. Use it early in a team fight to strip away defensive buffs or simply to slow down a key target so your team can focus them down while they are under the effect of Soul Catcher.