Giblet, the Shadow Demon, is a master of utility, disruption, and amplifying damage. With his ability to temporarily remove targets from play, create illusions, and apply potent debuffs, he excels as a playmaker who enables his team to pick off isolated targets and dismantle enemies with exponential burst damage.
Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
23 |
2.6 |
| Agility |
18 |
2.2 |
| Intelligence |
22 |
3.6 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
50-54 |
Base HP Regen |
0.25/s |
| HP |
660 |
HP Regen |
+2.55/s |
| MP |
314 |
MP Regen |
+1.11/s |
| Armor |
2.6 |
Turn Rate |
0.6 |
| Move Speed |
290 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
500 |
Attack Animations |
0.35 / 0.5 |
Hero Skills Breakdown
1. Disruption
Banishes a target into a dimensional pocket, removing it from play entirely. Upon the target's return, two illusions of the unit are created under the hero's control.
- Mechanic: Banishment (Invulnerable/Disabled)
- Illusion Trait: Illusions take increased damage.
| Level |
Illusion Damage Output % |
Illusion Duration |
Cooldown |
Manacost |
| 1 |
30% |
11 seconds |
27 seconds |
120 |
| 2 |
45% |
12 seconds |
24 seconds |
120 |
| 3 |
60% |
13 seconds |
21 seconds |
18 seconds |
| 4 |
75% |
14 seconds |
18 seconds |
120 |
2. Soul Catcher
Captures the souls of enemies in the targeted area, causing them to lose a portion of their current health. Upon the debuff's expiration, the affected units recover a percentage of the health that was initially removed. The hero gains spell damage amplification for every hero affected by the debuff.
- Restriction: Does not affect ancient creeps.
| Level |
Current Health Loss % |
Spell Damage Amplify % |
Cooldown |
Manacost |
| 1 |
20% |
5% |
26 seconds |
80 |
| 2 |
25% |
7% |
24 seconds |
100 |
| 3 |
30% |
9% |
22 seconds |
120 |
| 4 |
35% |
11% |
20 seconds |
140 |
3. Shadow Poison
Casts a wave of dark toxin that afflicts all units in its path. If a unit is struck by subsequent waves while under the effect, the toxin is renewed and its damage stacks exponentially. The accumulated damage is dealt when the poison expires.
| Level |
Base Damage |
Stacking Damage |
Cooldown |
Manacost |
| 1 |
26 |
20 |
2.5 seconds |
35 |
| 2 |
34 |
35 |
2.5 seconds |
40 |
| 3 |
42 |
50 |
2.5 seconds |
45 |
| 4 |
50 |
65 |
2.5 seconds |
50 |
4. Demonic Purge
Purges a target enemy, removing all positive buffs from them. The target is slowed for the duration and takes damage when the purge effect ends.
- Scepter Upgrade: Grants 3 charges and applies a "break" effect to disable the target's passive abilities.
| Level |
Damage (Magical) |
Cooldown |
Manacost |
| 1 |
300 |
60 seconds |
150 |
| 2 |
400 |
60 seconds |
175 |
| 3 |
500 |
60 seconds |
200 |
Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Magic Wand, Tranquil Boots, Clarity |
Lane sustain and necessary mana for frequent spell usage. |
| Core Items |
Aether Lens, Aghanim's Scepter, Arcane Boots |
Extend cast ranges, provide ultimate charges, and mana replenishment. |
| Late Game |
Scythe of Vyse, Veil of Discord, Blink Dagger |
High-tier lockdown, magic damage amplification, and initiation. |
Quick Gameplay Tips
- Disruption Setups: Use Disruption to trap an enemy hero to set up delayed spells from your allies (such as stuns or area-based damage). Timing the release of the banishment allows your team to collapse on the target immediately upon their return.
- Poison Maximization: Shadow Poison is best used in lanes to push or harass. Keep the debuff active by constantly re-applying it, stacking the exponential damage to force enemies out of lane or set them up for an easy kill once the poison expires.
- Purge Timing: Demonic Purge is your primary tool against heroes reliant on movement speed or active buffs. Use it early in a team fight to strip away defensive buffs or simply to slow down a key target so your team can focus them down while they are under the effect of Soul Catcher.