Dread and Solo, the Ogre Magi, are a formidable Strength-based support hero in DotA 1, celebrated for their natural toughness and the explosive, randomized potential of their spellcasting. With an impressive Strength growth of +3.3, they are surprisingly durable for a support, allowing them to remain in the thick of the fray. Their defining mechanic, Multi Cast, turns standard spells into game-changing outbursts of damage and utility, making them one of the most exciting and unpredictable heroes to play in teamfights.
2. Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
23 |
+3.3 |
| Agility |
14 |
+1.5 |
| Intelligence |
15 |
+2.5 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
54-60 |
Base HP Regen |
3.5/s |
| HP |
660 |
HP Regen |
+5.8/s |
| MP |
230 |
MP Regen |
+0.76/s |
| Armor |
7 |
Turn Rate |
0.6 |
| Move Speed |
290 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
150 (melee) |
Attack Animations |
0.3 / 0.3 |
3. Hero Skills Breakdown
1. Fireblast
The Ogre Magi hurls a concentrated wave of fire at an enemy, stunning the target while dealing substantial magical damage.
- Damage Type: Magical
- Mechanic: Targeted stun
| Level |
Magical Damage |
Stun Duration |
Cooldown |
Manacost |
| 1 |
70 |
1.5 seconds |
11 seconds |
70 |
| 2 |
130 |
1.5 seconds |
10 seconds |
80 |
| 3 |
190 |
1.5 seconds |
9 seconds |
90 |
| 4 |
250 |
1.5 seconds |
8 seconds |
100 |
2. Ignite
Drenches a target in volatile, burning chemicals that cause the enemy to burst into flames. The affected unit suffers continuous damage and a reduction in movement speed. If a nearby enemy unit is detected, the volatile chemicals automatically splash onto them as well.
- Damage Type: Magical
- Unique Behavior: Re-casting on the same target extends the burning duration
- Secondary Mechanic: Automatically releases a second projectile onto a nearby valid enemy
| Level |
Damage per Second |
Slow % |
Cast Range |
Cooldown |
Manacost |
| 1 |
20 |
20% |
700 |
15 seconds |
80 |
| 2 |
30 |
22% |
800 |
15 seconds |
90 |
| 3 |
40 |
24% |
900 |
15 seconds |
100 |
| 4 |
50 |
26% |
1000 |
15 seconds |
110 |
3. Bloodlust
Incites a primal frenzy in a friendly unit or structure, significantly boosting their attack speed and movement speed. If cast on themselves, the Ogre Magi gains an additional bonus to attack speed.
- Buff Duration: 30 seconds
| Level |
Attack Speed |
Move Speed |
Self-Bonus Attack Speed |
Cooldown |
Manacost |
| 1 |
+30 |
7% |
+10 |
20 seconds |
50 |
| 2 |
+40 |
9% |
+25 |
18 seconds |
55 |
| 3 |
+50 |
11% |
+40 |
16 seconds |
60 |
| 4 |
+60 |
13% |
+55 |
14 seconds |
65 |
4. Multi Cast
Empowers the Ogre Magi to cast his abilities and items multiple times in a single activation. Items can only be multi-cast when targeting an enemy, and they cannot strike the same unit twice.
- Mechanic: Passive ability amplification
- Aghanim's Scepter Upgrade: Grants the Unrefined Fireblast ability (a second head cast)
| Level |
2x Chance |
3x Chance |
4x Chance |
Cooldown |
Manacost |
| 1 |
75% |
0% |
0% |
Passive |
0 |
| 2 |
75% |
30% |
0% |
Passive |
0 |
| 3 |
75% |
30% |
15% |
Passive |
0 |
4. Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Orb of Venom, Magic Wand, Arcane Boots |
Orb of Venom aids in lane harassment; Magic Wand provides emergency sustain; Arcane Boots are essential for your high-frequency spell usage. |
| Core Items |
Aghanim's Scepter, Aether Lens, Force Staff |
Aghanim's Scepter provides a second stun; Aether Lens increases cast range for Fireblast and Ignite; Force Staff helps you get into range to stun targets. |
| Late Game |
Scythe of Vyse, Shiva's Guard, Dagon |
Scythe of Vyse provides a reliable hard disable; Shiva's Guard adds armor and an AoE slow; Dagon synergizes well with Multi Cast for massive burst potential. |
5. Quick Gameplay Tips
- Multi-Cast Efficiency: Multi Cast works on items like Dagon or Scythe of Vyse. If you target an enemy, there is a chance the item will cast on other nearby enemy units automatically. Always initiate on the most dangerous target to maximize the chance of multi-casting disables or damage onto the rest of their team.
- The Bloodlust Rotation: Always ensure Bloodlust is active on your team's primary physical carry before a fight begins. Since it lasts 30 seconds and has a relatively low cooldown, you can keep your entire team buffed throughout a siege or defensive maneuver without exhausting your mana pool.
- Positioning with Fireblast: As a melee hero, you must be careful not to get caught out of position. Use Ignite from its maximum cast range (up to 1000 units) to slow targets, then move in to cast Fireblast once they are hindered. Never rush into the middle of a fight until you have successfully landed your stun.