Demnok Lannik, the Warlock, is a premier support and team-fight controller who excels at sustaining his allies, crippling enemy movement, and deploying powerful summons. With a robust Strength growth for a spellcaster and high-impact area-of-effect abilities, Warlock is a cornerstone of team compositions that prioritize organized, drawn-out engagements and objective destruction.
Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
24 |
3.0 |
| Agility |
10 |
1.0 |
| Intelligence |
25 |
3.1 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
49-59 |
Base HP Regen |
0.25/s |
| HP |
680 |
HP Regen |
+2.65/s |
| MP |
350 |
MP Regen |
+1.26/s |
| Armor |
2.4 |
Turn Rate |
0.5 |
| Move Speed |
290 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
600 |
Attack Animations |
0.3 / 0.3 |
Hero Skills Breakdown
1. Fatal Bonds
Connects multiple enemy units together, creating a shared burden. When damage is dealt to any of the linked units, a portion of that damage is reflected onto all other bonded targets.
- Damage Type: Pure
- Interaction: Damage does not trigger on-damage events.
| Level |
Damage Shared |
Cooldown |
Manacost |
| 1 |
12% |
36 seconds |
140 |
| 2 |
16% |
30 seconds |
140 |
| 3 |
20% |
24 seconds |
140 |
| 4 |
24% |
18 seconds |
140 |
2. Shadow Word
Envelops a target in powerful energy, granting restorative effects to an ally or inflicting damage upon an enemy over time.
- Damage Type: Magical
- Behavior: Effect persists even if the target attacks.
| Level |
Heal/Damage per Second |
Cast Range |
Cooldown |
Manacost |
| 1 |
18 |
450 |
14 seconds |
120 |
| 2 |
27 |
600 |
14 seconds |
130 |
| 3 |
36 |
750 |
14 seconds |
140 |
| 4 |
45 |
900 |
14 seconds |
150 |
3. Upheaval
Channels a localized magical current that creates a slowing field. The intensity of the slow increases progressively the longer the channel is maintained.
- Mechanic: Channeling
- Scaling: Slow grows stronger every second.
| Level |
Max Slow Cap |
Area of Effect |
Channel Duration |
Cooldown |
Manacost |
| 1 |
40% |
500 |
10 seconds |
50 seconds |
70 |
| 2 |
60% |
550 |
12 seconds |
46 seconds |
90 |
| 3 |
80% |
600 |
14 seconds |
42 seconds |
110 |
| 4 |
100% |
650 |
16 seconds |
38 seconds |
130 |
4. Rain of Chaos
Summons a massive Infernal entity from the heavens, stunning all nearby enemies upon impact. The Infernal is a durable minion that features passive damage-dealing capabilities and resilience against magical effects.
- Mechanic: Stun on impact
- Resilience: Takes reduced magical damage.
- Scepter Upgrade: Summons a second, weaker Infernal.
| Level |
Infernal HP |
Attack Damage |
Move Speed |
Immolation DPS |
Flaming Fist DPS |
Cooldown |
Manacost |
| 1 |
1000 |
90-110 |
320 |
30 |
40 |
170 seconds |
250 |
| 2 |
2000 |
140-160 |
340 |
50 |
50 |
170 seconds |
375 |
| 3 |
3000 |
190-210 |
360 |
70 |
60 |
170 seconds |
500 |
Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Magic Wand, Tranquil Boots, Clarity |
Improve sustainability for lane trading and mana recovery. |
| Core Items |
Aghanim's Scepter, Arcane Boots, Soul Ring |
Double the ultimate impact, provide global mana, and sustain casting. |
| Late Game |
Refresher Orb, Scythe of Vyse, Shiva's Guard |
Allow for double ultimate usage, provide lockdown, and tankiness. |
Quick Gameplay Tips
- Synergistic Combos: Always use Fatal Bonds on enemy units or creeps before dropping Rain of Chaos. Because the damage from the Infernal (Immolation/Flaming Fist) and other sources is shared, linking enemies multiplies the total damage output significantly during team fights.
- Strategic Channeling: Upheaval is best used to zone enemies during a fight rather than trying to hit a full-duration slow. Position yourself safely behind your frontline and channel to force enemies to either walk through the massive slow or retreat entirely.
- Infernal Micro: Treat the Infernal as a persistent threat, not just a stun tool. Use its high HP to soak up tower shots or force enemies to focus it, creating space for your team to operate while it continues to burn nearby units with Permanent Immolation.