Dazzle, the Shadow Priest, is a versatile support hero who excels at keeping his allies alive through critical situations while simultaneously weakening enemy defenses. With massive Intelligence scaling and unique abilities that manipulate damage and armor, Dazzle is the quintessential protector, capable of turning the tide of team fights through sheer attrition and timely interventions.
Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
18 |
2.5 |
| Agility |
21 |
1.7 |
| Intelligence |
25 |
3.7 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
47-53 |
Base HP Regen |
0.25/s |
| HP |
560 |
HP Regen |
+2.05/s |
| MP |
350 |
MP Regen |
+1.26/s |
| Armor |
2 |
Turn Rate |
0.6 |
| Move Speed |
305 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
550 |
Attack Animations |
0.3 / 0.3 |
Hero Skills Breakdown
1. Poison Touch
Releases a cone of toxins that strikes multiple enemy units. The afflicted targets take damage over time and suffer a movement speed penalty. The duration of this effect is refreshed whenever the target is attacked by a player-controlled unit or Roshan, and the effect can stack.
- Damage Type: Smashing
- Behavior: Effect stacks on the same target.
| Level |
Damage per Second |
Movement Slow % |
Duration |
Max Targets |
Cooldown |
Manacost |
| 1 |
16 |
14% |
4 seconds |
2 |
27 seconds |
110 |
| 2 |
28 |
16% |
5 seconds |
4 |
24 seconds |
120 |
| 3 |
40 |
18% |
6 seconds |
6 |
21 seconds |
130 |
| 4 |
52 |
20% |
7 seconds |
8 |
18 seconds |
140 |
2. Shallow Grave
Bestows a protective ward upon a targeted allied hero that prevents them from dying for a set duration, regardless of how much damage they receive.
- Exception: Does not prevent death from Axe's Culling Blade if the target is below the kill threshold.
| Level |
Cast Range |
Cooldown |
Manacost |
| 1 |
700 |
36 seconds |
150 |
| 2 |
800 |
30 seconds |
150 |
| 3 |
900 |
24 seconds |
150 |
| 4 |
1000 |
18 seconds |
150 |
3. Shadow Wave
Sends forth a wave of dark energy that heals the caster and several nearby allies. Each unit healed by this wave also releases an burst of damage to all enemies in their immediate vicinity.
- Damage Type: Smashing
- Scepter Upgrade: Increases bounce count and distance; applies a basic dispel to allies.
| Level |
Damage/Heal Amount |
Ally Count |
Cooldown |
Manacost |
| 1 |
80 |
2 |
14 seconds |
90 |
| 2 |
100 |
3 |
12 seconds |
100 |
| 3 |
120 |
4 |
10 seconds |
110 |
| 4 |
140 |
5 |
8 seconds |
120 |
4. Bad Juju
A passive ability that reduces the cooldown of the hero's spells and items. Furthermore, whenever the hero casts an ability, all nearby enemies suffer a stacking armor reduction debuff.
- Restriction: Does not affect Roshan.
| Level |
Cooldown Reduction |
Armor Reduction |
Cooldown |
Manacost |
| 1 |
26% |
2 |
Passive |
0 |
| 2 |
38% |
2.25 |
Passive |
0 |
| 3 |
50% |
2.5 |
Passive |
0 |
Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Magic Wand, Tranquil Boots, Clarity |
Sustain lane presence and mana for frequent spell casting. |
| Core Items |
Aghanim's Scepter, Arcane Boots, Mekansm |
Enhance team-wide healing, provide dispels, and restore mana. |
| Late Game |
Guardian Greaves, Glimmer Cape, Scythe of Vyse |
Provide clutch dispels, invisibility/magic resist, and hard crowd control. |
Quick Gameplay Tips
- Grave Timing: Use Shallow Grave only when an ally is critically low on health and being focused by the enemy team. Using it too early wastes the duration, while using it too late may not prevent the target from being chain-stunned and killed immediately after the effect expires.
- Armor Stacking: Bad Juju reduces armor whenever you cast a spell. In team fights, chain your abilities together—using Shadow Wave and Poison Touch in quick succession—to rapidly stack armor reduction on the enemy team, significantly increasing your team's physical damage output.
- Wave Positioning: When using Shadow Wave, try to position yourself near multiple allies or within the enemy creep wave. Because the healing wave also deals damage around every unit it jumps to, you can use it to push lanes or deal significant burst damage to clustered enemies.