Clinkz, the Bone Fletcher: Skills and Item Build Guide — DotA 1

Clinkz, the Bone Fletcher, is a swift and lethal Agility-based ranged carry in DotA 1, renowned for his peerless ability to ambush lone targets and melt towers in seconds. Operating as a stealth assassin, Clinkz relies on repositioning invisibly to strike from unexpected angles. His core strengths lie in his phenomenal Agility growth, which naturally boosts his physical damage and armor, and his impressive 650 attack range, which keeps him safely positioned on the outskirts of battle while he rains down arrows on his foes.


2. Base Stats & Attributes

Hero Attributes

Attribute Base Value Growth (per level)
Strength 12 +1.9
Agility 22 +3.3
Intelligence 18 +1.7

Statistics & Mechanics

Statistic Value Mechanic Value
Damage 37-43 Base HP Regen 0.25/s
HP 440 HP Regen +1.75/s
MP 266 MP Regen +0.91/s
Armor 3.1 Turn Rate 0.5
Move Speed 295 Base Attack Time (BAT) 1.7
Attack Range 650 (missile speed 900) Attack Animations 0.7 / 0.3

3. Hero Skills Breakdown

1. Strafe

Fires a large number of arrows in a short time period, providing bonus attack speed and granting complete evasion against ranged attacks for the duration.

  • Attack Speed Boost: +130 attack speed
  • Evasion Type: 100% evasion specifically against ranged physical attacks
Level Strafe Duration Cooldown Manacost
1 3 seconds 34 seconds 70
2 4 seconds 30 seconds 70
3 5 seconds 26 seconds 70
4 6 seconds 22 seconds 70

2. Searing Arrows

Increases the damage of the Hero's attack.

  • Damage Type: Physical (applies to structures)
  • Unique Behavior: Manual cast allows "orb walking," which prevents drawing creep aggro in lane.
Level Bonus Damage Cooldown Manacost
1 30 bonus physical damage 0 sec 12
2 40 bonus physical damage 0 sec 12
3 50 bonus physical damage 0 sec 12
4 60 bonus physical damage 0 sec 12

3. Skeleton Walk

Turns the hero invisible for a period of time, increasing Movement speed.

  • Effect Type: Invisibility / Wind Walk
  • Interactions: Attacking or casting skills breaks the invisibility.
Level Movement Speed Boost Duration Cooldown Manacost
1 +15% 20 seconds 20 seconds 75
2 +25% 25 seconds 19 seconds 75
3 +35% 30 seconds 18 seconds 75
4 +45% 35 seconds 17 seconds 75

4. Death Pact

Kills a target unit and gains bonus damage and HP capacity based on that target's current HP. Bonuses do not stack; new instances replace previous instances completely.

  • Bonus Duration: 35 seconds
  • Target Eligibility: Enemy or neutral creeps (cannot target ancient creeps)
  • Non-Stacking Behavior: Buff does not stack; casting it again refreshes and replaces the previous bonus entirely.
Level HP Capacity Gain % (of target HP) Attack Damage Gain % (of target HP) Cooldown Manacost
1 50% HP 5% Damage 45 seconds 100
2 65% HP 6.5% Damage 30 seconds 100
3 80% HP 8% Damage 15 seconds 100

4. Item Build Guide

Phase Recommended Items Strategic Purpose
Early Game Power Treads, Ring of Basilius, Wraith Band Power Treads provide crucial early HP or attack speed via stat switching. Ring of Basilius offers armor and the passive mana regeneration needed to constantly cast Searing Arrows. Wraith Band boosts early-game damage and survivability.
Core Items Orchid Malevolence, Black King Bar (BKB), Desolator Orchid Malevolence is Clinkz's signature item, providing mana pool, attack damage, and a silence that prevents targets from escaping. Black King Bar allows Clinkz to fight unimpeded by crowd control, and Desolator stacks with Searing Arrows to shred armor and melt towers.
Late Game Daedalus, Butterfly, Scythe of Vyse Daedalus grants immense critical strike capability to end fights in seconds. Butterfly maximizes evasion, Agility, and raw physical scaling. Scythe of Vyse acts as a perfect late-game utility item to disable high-threat targets instantly from invisibility.

5. Quick Gameplay Tips

  • Perfecting Death Pact Consumption: Always aim to consume high-HP neutral creeps, such as the Centaur Conqueror or Dark Troll Summoner (both have 1100 HP), before initiating a fight. Consuming an 1100 HP creep at Level 3 Death Pact yields a massive +880 HP and +88 attack damage for 35 seconds, which completely offsets Clinkz's natural squishiness.
  • Orb Walking Mastery: Searing Arrows is an active attack modifier (an "orb effect"). Instead of right-clicking an enemy hero—which draws the focus of nearby lane creeps—manually click Searing Arrows and target the enemy hero. This allows you to harass the opponent without drawing any creep aggro, keeping your lane position favorable.
  • Ranged Evasion Baiting: Strafe provides 100% evasion against ranged physical attacks. If you are being pursued by a ranged carry (like Sniper or Drow Ranger), activate Strafe and turn to fight. Their physical attacks will miss completely, allowing you to turn a losing engagement into an easy kill.