Clinkz, the Bone Fletcher, is a swift and lethal Agility-based ranged carry in DotA 1, renowned for his peerless ability to ambush lone targets and melt towers in seconds. Operating as a stealth assassin, Clinkz relies on repositioning invisibly to strike from unexpected angles. His core strengths lie in his phenomenal Agility growth, which naturally boosts his physical damage and armor, and his impressive 650 attack range, which keeps him safely positioned on the outskirts of battle while he rains down arrows on his foes.
2. Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
12 |
+1.9 |
| Agility |
22 |
+3.3 |
| Intelligence |
18 |
+1.7 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
37-43 |
Base HP Regen |
0.25/s |
| HP |
440 |
HP Regen |
+1.75/s |
| MP |
266 |
MP Regen |
+0.91/s |
| Armor |
3.1 |
Turn Rate |
0.5 |
| Move Speed |
295 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
650 (missile speed 900) |
Attack Animations |
0.7 / 0.3 |
3. Hero Skills Breakdown
1. Strafe
Fires a large number of arrows in a short time period, providing bonus attack speed and granting complete evasion against ranged attacks for the duration.
- Attack Speed Boost: +130 attack speed
- Evasion Type: 100% evasion specifically against ranged physical attacks
| Level |
Strafe Duration |
Cooldown |
Manacost |
| 1 |
3 seconds |
34 seconds |
70 |
| 2 |
4 seconds |
30 seconds |
70 |
| 3 |
5 seconds |
26 seconds |
70 |
| 4 |
6 seconds |
22 seconds |
70 |
2. Searing Arrows
Increases the damage of the Hero's attack.
- Damage Type: Physical (applies to structures)
- Unique Behavior: Manual cast allows "orb walking," which prevents drawing creep aggro in lane.
| Level |
Bonus Damage |
Cooldown |
Manacost |
| 1 |
30 bonus physical damage |
0 sec |
12 |
| 2 |
40 bonus physical damage |
0 sec |
12 |
| 3 |
50 bonus physical damage |
0 sec |
12 |
| 4 |
60 bonus physical damage |
0 sec |
12 |
3. Skeleton Walk
Turns the hero invisible for a period of time, increasing Movement speed.
- Effect Type: Invisibility / Wind Walk
- Interactions: Attacking or casting skills breaks the invisibility.
| Level |
Movement Speed Boost |
Duration |
Cooldown |
Manacost |
| 1 |
+15% |
20 seconds |
20 seconds |
75 |
| 2 |
+25% |
25 seconds |
19 seconds |
75 |
| 3 |
+35% |
30 seconds |
18 seconds |
75 |
| 4 |
+45% |
35 seconds |
17 seconds |
75 |
4. Death Pact
Kills a target unit and gains bonus damage and HP capacity based on that target's current HP. Bonuses do not stack; new instances replace previous instances completely.
- Bonus Duration: 35 seconds
- Target Eligibility: Enemy or neutral creeps (cannot target ancient creeps)
- Non-Stacking Behavior: Buff does not stack; casting it again refreshes and replaces the previous bonus entirely.
| Level |
HP Capacity Gain % (of target HP) |
Attack Damage Gain % (of target HP) |
Cooldown |
Manacost |
| 1 |
50% HP |
5% Damage |
45 seconds |
100 |
| 2 |
65% HP |
6.5% Damage |
30 seconds |
100 |
| 3 |
80% HP |
8% Damage |
15 seconds |
100 |
4. Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Power Treads, Ring of Basilius, Wraith Band |
Power Treads provide crucial early HP or attack speed via stat switching. Ring of Basilius offers armor and the passive mana regeneration needed to constantly cast Searing Arrows. Wraith Band boosts early-game damage and survivability. |
| Core Items |
Orchid Malevolence, Black King Bar (BKB), Desolator |
Orchid Malevolence is Clinkz's signature item, providing mana pool, attack damage, and a silence that prevents targets from escaping. Black King Bar allows Clinkz to fight unimpeded by crowd control, and Desolator stacks with Searing Arrows to shred armor and melt towers. |
| Late Game |
Daedalus, Butterfly, Scythe of Vyse |
Daedalus grants immense critical strike capability to end fights in seconds. Butterfly maximizes evasion, Agility, and raw physical scaling. Scythe of Vyse acts as a perfect late-game utility item to disable high-threat targets instantly from invisibility. |
5. Quick Gameplay Tips
- Perfecting Death Pact Consumption: Always aim to consume high-HP neutral creeps, such as the Centaur Conqueror or Dark Troll Summoner (both have 1100 HP), before initiating a fight. Consuming an 1100 HP creep at Level 3 Death Pact yields a massive +880 HP and +88 attack damage for 35 seconds, which completely offsets Clinkz's natural squishiness.
- Orb Walking Mastery: Searing Arrows is an active attack modifier (an "orb effect"). Instead of right-clicking an enemy hero—which draws the focus of nearby lane creeps—manually click Searing Arrows and target the enemy hero. This allows you to harass the opponent without drawing any creep aggro, keeping your lane position favorable.
- Ranged Evasion Baiting: Strafe provides 100% evasion against ranged physical attacks. If you are being pursued by a ranged carry (like Sniper or Drow Ranger), activate Strafe and turn to fight. Their physical attacks will miss completely, allowing you to turn a losing engagement into an easy kill.