Chen, the Holy Knight: Ultimate Skills and Item Build Guide — DotA 1

Chen, the Holy Knight, is a premier micro-management support hero in DotA 1, unmatched in his ability to command neutral creeps and provide global sustain for his team. By leveraging his unique skill set to convert enemy jungle minions, Chen can dominate the early game with aggressive pushes and gank setups, while his powerful healing abilities ensure his allies remain in the fight regardless of their location on the map. With a robust Strength pool and significant Intelligence growth, Chen acts as the strategic backbone of any lineup, turning the tide of engagements with well-timed divine interventions.


2. Base Stats & Attributes

Hero Attributes

Attribute Base Value Growth (per level)
Strength 25 +2.0
Agility 15 +2.1
Intelligence 19 +3.2

Statistics & Mechanics

Statistic Value Mechanic Value
Damage 44-54 Base HP Regen 0.25/s
HP 700 HP Regen +2.55/s
MP 278 MP Regen +0.96/s
Armor 1.1 Turn Rate 0.6
Move Speed 310 Base Attack Time (BAT) 1.7
Attack Range 650 (missile: 1100) Attack Animations 0.5 / 0.5

3. Hero Skills Breakdown

1. Penitence

Forces a target unit to accept punishment for their sins. This ability slows the target's movement speed and marks them, causing every ally who attacks the target to benefit from an increase in their own attack speed.

  • Mechanic: Targeted debuff
  • Effect: Movement speed slow and attacker attack speed buff
Level Movement Speed Slow Attack Speed Bonus Duration Cooldown Manacost
1 18% +30 5 seconds 14 seconds 70
2 24% +60 6 seconds 13 seconds 80
3 30% +90 7 seconds 12 seconds 90
4 36% +120 8 seconds 11 seconds 100

2. Divine Favor

Passively grants an aura of health regeneration to nearby allies, while also amplifying the total effectiveness of all health restoration received by those affected. When cast on a target, it initiates a long-distance teleportation ritual to bring the ally to Chen. If cast on Chen, it summons all of his controlled units to his location.

  • Aura Type: Passive
  • Active Mechanic: Teleportation (Dispelled if the caster takes damage during the ritual)
  • Channeling Requirement: Takes time to complete
Level Health Regen Aura Heal Amplification Cooldown Manacost
1 +2 HP/s 6% 140 seconds 130
2 +3 HP/s 10% 120 seconds 130
3 +4 HP/s 14% 100 seconds 130
4 +5 HP/s 18% 80 seconds 130

3. Holy Persuasion

Takes control of a target neutral or enemy unit. If the unit's base health falls below a specific threshold, it is automatically boosted to that minimum. The converted unit also receives bonus movement speed and attack damage while under Chen's command.

  • Mechanic: Conversion
  • Unique Behavior: Refreshes base health if low
  • Aghanim's Scepter Upgrade: Allows targeting of Ancient creeps; capacity is tied to Hand of God level
Level Max Units Target Level Min HP Threshold Bonus MS Bonus Damage Cooldown Manacost
1 1 Level 1-3 700 HP +10 +8 15 seconds 90
2 2 Level 1-4 800 HP +15 +16 15 seconds 110
3 3 Level 1-5 900 HP +20 +24 15 seconds 130
4 4 Any level 1000 HP +25 +32 15 seconds 150

4. Hand of God

Calls upon the divine to heal all allied heroes and controlled units across the entire map simultaneously.

  • Mechanic: Global heal
Level Health Restored Cooldown Manacost
1 300 HP 160 seconds 250
2 450 HP 140 seconds 350
3 600 HP 120 seconds 450

4. Item Build Guide

Phase Recommended Items Strategic Purpose
Early Game Ring of Basilius, Tranquil Boots, Observer Wards Ring of Basilius helps maintain mana for creep conversion. Tranquil Boots provide essential HP sustain, and Wards ensure map control for your jungle creeps.
Core Items Mekansm, Aghanim's Scepter, Force Staff Mekansm provides a critical team-heal burst. Aghanim's Scepter allows you to control powerful Ancient creeps, and Force Staff provides mobility to save yourself or allies.
Late Game Pipe of Insight, Scythe of Vyse, Vladmir's Offering Pipe of Insight increases team magic resistance. Scythe of Vyse offers much-needed hard crowd control, and Vladmir's Offering provides powerful lifesteal and damage for your creep army.

5. Quick Gameplay Tips

  • Efficient Creep Selection: In the early game, prioritize converting creeps that have utility skills, such as the Centaur’s stomp or the Troll’s net. Use these creeps to stun enemies in lane, creating easy kill opportunities for your laning partner.
  • Global Save/Sustain: Monitor your minimap constantly. Hand of God is a global spell, meaning you can save an ally across the map from a gank or turn a fight in another lane without ever leaving your own. Always ensure you have enough mana to cast it during critical engagement windows.
  • Creep Buffing: Remember that Holy Persuasion applies bonus movement speed and attack damage to your controlled units. When pushing towers, focus your controlled units, use Penitence on the tower or a defending enemy, and utilize your creeps to deal rapid, sustained damage while you stay safely at range.