Boush, the Tinker: Ultimate Skills and Item Build Guide — DotA 1

Boush, the Tinker, is a high-impact Intelligence-based mid-lane caster and split-pusher in DotA 1, universally feared for his unmatched capability to achieve absolute map control. Boasting a massive base Intelligence of 30, he commands a substantial starting mana pool to safely contest lanes and dominate early skirmishes. The Tinker’s unique gameplay revolves around heavy mechanical bombardment and global presence, allowing him to endlessly reset his technological arsenal and apply relentless pressure to enemy lines.


2. Base Stats & Attributes

Hero Attributes

Attribute Base Value Growth (per level)
Strength 18 +2.5
Agility 13 +1.2
Intelligence 30 +3.3

Statistics & Mechanics

Statistic Value Mechanic Value
Damage 54-60 Base HP Regen 0.25/s
HP 560 HP Regen +2.05/s
MP 410 MP Regen +1.51/s
Armor 3.9 Turn Rate 0.6
Move Speed 290 Base Attack Time (BAT) 1.7
Attack Range 500 (missile speed 900) Attack Animations 0.35 / 0.65

3. Hero Skills Breakdown

1. Laser

Fires an intense beam of concentrated light at a target, blinding the victim and causing them to miss their physical attacks.

  • Damage Type: Pure
  • Unique Behavior: Applies a total blindness debuff causing all attacks to miss
  • Aghanim's Scepter Upgrade: Increases cast range, reduces the enemy hero's current and maximum health pool (stacking), and allows the beam to bounce once to the furthest target within range from the primary target, prioritizing heroes.
Level Damage (Pure) Blind Duration Cooldown Manacost
1 80 3.0 seconds 20 seconds 110
2 160 3.5 seconds 18 seconds 130
3 240 4.0 seconds 16 seconds 150
4 320 4.5 seconds 14 seconds 170

2. Heat Seeking Missile

The Tinker releases tracking rockets that seek out and strike the closest targets in his vicinity.

  • Damage Type: Magical
  • Targeting Restriction: Automatically locks onto the nearest visible enemy heroes
  • Range: 2600 distance units
Level Damage (Magical) Target Count Cooldown Manacost
1 125 2 18 seconds 80
2 200 2 18 seconds 100
3 275 2 18 seconds 120
4 350 2 18 seconds 140

3. March of the Machines

Calls down vast hordes of tiny robotic goblins that march across a targeted area, exploding and destroying enemies upon contact.

  • Damage Type: Magical
  • Mechanic: Area-of-effect persistent zoning spell
Level Damage per Robot Cooldown Manacost
1 16 35 seconds 130
2 24 35 seconds 150
3 32 35 seconds 170
4 40 35 seconds 190

4. Rearm

Tinker channels his energy to instantly reset the systems of his machinery, completely wiping out remaining waiting periods on his abilities and active inventories.

  • Mechanic: Channeling
  • System Exceptions: Does not refresh Black King Bar, Arcane Boots, Linken's Sphere, Helm of the Dominator, Hand of Midas, Refresher Orb, Pipe of Insight, Necronomicon, or Meteor Hammer.
Level Channel Time Cooldown Manacost
1 3.0 seconds 0 seconds 100
2 1.5 seconds 0 seconds 210
3 0.75 seconds 0 seconds 320

4. Item Build Guide

Phase Recommended Items Strategic Purpose
Early Game Soul Ring, Bottle, Boots of Speed Soul Ring provides free mana pools utilizing health to mitigate high ability costs. Bottle offers continuous fountain-trip refills and rune containment.
Core Items Boots of Travel, Blink Dagger, Aether Lens Boots of Travel unlocks infinite global map pressure when combined with Rearm. Blink Dagger allows instant repositioning out of danger between channels.
Late Game Scythe of Vyse, Dagon, Shiva's Guard Scythe of Vyse provides a perpetual hex chain to fully disable high-priority targets. Dagon and Shiva's Guard offer heavy offensive burst scaling.

5. Quick Gameplay Tips

  • The Global Fountain Rotation: Once you acquire Boots of Travel, your primary gameplay pattern consists of teleporting to an empty lane, dropping multiple casts of March of the Machines to clear waves, using Rearm, and then instantly teleporting back to your fountain to immediately restore your health and mana pools.
  • Perpetual Blind Tactics: Against heavy physical attack carries, utilize Laser repeatedly by interweaving it with Rearm. This strategy ensures that the opposing physical damage threat remains suffering from a permanent miss rate, completely neutralizing their damage output in teamfights.
  • Rearm Inventory Optimization: Always pay close attention to your active inventory restrictions. While items like Blink Dagger, Scythe of Vyse, and Dagon can be instantly refreshed infinitely by Rearm, crucial items such as Black King Bar or Linken's Sphere will not have their cooldowns reset. Balance your item choices to avoid wasting channeling windows.