Gondar, the Bounty Hunter, is an agile and opportunistic assassin in DotA 1, widely feared for his ability to track down priority targets and generate massive gold swings for his team. Operating primarily as a roaming ganker and scout, Gondar utilizes high base armor, exceptional starting health regeneration, and natural invisibility to infiltrate enemy lines. His strength lies not only in securing solo pick-offs but in turning every successful team fight into a financial windfall, ensuring his allies stay comfortably ahead in net worth.
Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
20 |
+2.5 |
| Agility |
21 |
+2.5 |
| Intelligence |
22 |
+1.9 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
48-62 |
Base HP Regen |
1.5/s |
| HP |
600 |
HP Regen |
+2.75/s |
| MP |
314 |
MP Regen |
+1.11/s |
| Armor |
7 |
Turn Rate |
0.6 |
| Move Speed |
320 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
150 (melee) |
Attack Animations |
0.59 / 0.58 |
Note: Gondar possesses an exceptional day/night vision range of 1800 / 1000.
Hero Skills Breakdown
1. Shuriken Toss
The Bounty Hunter throws a shuriken at a target unit, dealing magical damage and providing a brief interruption to the target. The shuriken bounces between any nearby marked targets within a specific range of each other.
- Damage Type: Magical
- Crowd Control: Mini-stun (interrupts channeling)
- Bounce Radius: 900 range (bounces only to Tracked units)
- Aghanim's Scepter Upgrade: Reduces cooldown, increases cast range, and applies Jinada's hit effects to any units struck by the shuriken.
| Level |
Magical Damage |
Cooldown |
Manacost |
| 1 |
150 |
8.0 sec |
120 |
| 2 |
225 |
8.0 sec |
125 |
| 3 |
300 |
8.0 sec |
130 |
| 4 |
375 |
8.0 sec |
135 |
2. Jinada
Mastering the ancient art of Jinada, Gondar strikes with precision to heavily damage his target and steal a portion of their currency.
- Skill Type: Passive
- Gold Steal Type: Unreliable Gold
- Targeting: Enemy Units
| Level |
Bonus Damage |
Gold Stolen |
Cooldown |
Manacost |
| 1 |
70 |
12 |
12.0 sec |
0 |
| 2 |
100 |
20 |
9.0 sec |
0 |
| 3 |
130 |
28 |
6.0 sec |
0 |
| 4 |
160 |
36 |
3.0 sec |
0 |
3. Wind Walk
Gondar slips into the shadows, turning completely invisible. Attacking an enemy to break this invisibility inflicts a movement speed penalty on the target.
- Invisibility Type: Active Invisibility
- Debuff Duration: 3 seconds (Movement Slow)
- Fade Time: Transition time decreases with each skill level
| Level |
Invisibility Duration |
Movement Slow % |
Cooldown |
Manacost |
| 1 |
20 seconds |
14% |
15.0 sec |
65 |
| 2 |
25 seconds |
20% |
15.0 sec |
65 |
| 3 |
30 seconds |
26% |
15.0 sec |
65 |
| 4 |
35 seconds |
32% |
15.0 sec |
65 |
4. Track
Gondar marks an enemy hero, granting full vision of their movements. While in close proximity to the marked target, the caster gains a speed boost. If the target dies, Gondar and nearby allies receive a bounty reward.
- Vision Type: True Sight (reveals invisible targets)
- Debuff Duration: 30 seconds
- Utility Casting: Can be cast without breaking invisibility from Wind Walk
| Level |
Caster Gold Bonus |
Ally Gold Bonus |
Speed Bonus |
Critical Strike |
Cooldown |
Manacost |
| 1 |
150 |
40 |
16% |
1.4x |
4.0 sec |
65 |
| 2 |
250 |
80 |
20% |
1.7x |
4.0 sec |
65 |
| 3 |
350 |
120 |
24% |
2.0x |
4.0 sec |
65 |
Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Phase Boots, Orb of Venom, Magic Wand |
Phase Boots allow Gondar to close the gap quickly and capitalize on early ganks. Orb of Venom stacks with Wind Walk's slow to keep targets locked down, while Magic Wand provides emergency burst health and mana. |
| Core Items |
Desolator, Solar Crest, Black King Bar |
Desolator synergizes perfectly with Jinada's physical damage, letting Gondar one-shot squishy heroes. Solar Crest increases armor reduction on tracked targets, and Black King Bar ensures he can fight in team encounters without being disabled. |
| Late Game |
Abyssal Blade, Butterfly, Aghanim's Scepter |
Abyssal Blade provides a reliable physical stun to lock down targets. Butterfly boosts agility and survivability through evasion. Aghanim's Scepter allows Gondar to chain-apply Jinada's gold steal and damage to multiple enemies via Shuriken Toss. |
Quick Gameplay Tips
- The Invisibility Cast Trick: You can cast Track directly from Wind Walk without breaking your invisibility. Always find your target, mark them with Track to gain the movement speed boost and critical strike buff, and then strike from shadows with Jinada to maximize burst damage.
- Shuriken Bounce Chains: When dealing with multiple enemies, focus on applying Track to as many heroes as possible. Throwing a single Shuriken Toss at one target will cause it to bounce to every single tracked hero within a 900 radius, dealing massive, unavoidable magic damage across the entire enemy team.
- Scepter Gold Farming: Once you acquire Aghanim's Scepter, your Shuriken Toss applies Jinada. This means a single shuriken bouncing through five tracked heroes will instantly steal gold from all five of them, creating massive resource denial for the enemy team while filling your own pockets.