Anub'arak, the Nerubian Assassin: Skills and Item Build Guide — DotA 1

Anub'arak, the Nerubian Assassin

Anub'arak, the Nerubian Assassin, is a swift and lethal Agility-based ganker and initiator in DotA 1, widely feared for his unmatched ability to hunt down fragile targets and disrupt spellcasters. With a kit designed to infiltrate enemy lines invisibly and deliver catastrophic burst damage, he excels at picking off lone targets and turning teamfights around. While he operates primarily as a physical and magical assassin, his exceptionally high base health regeneration and highly balanced attribute scaling make him a highly durable pest in any lane.


1. Base Stats & Attributes

Hero Attributes

Attribute Base Value Growth (per level)
Strength 18 +2.5
Agility 19 +2.5
Intelligence 21 +2.1

Statistics & Mechanics

Statistic Value Mechanic Value
Damage 46-50 Base HP Regen 3.5/s
HP 560 HP Regen +5.3/s
MP 302 MP Regen +1.06/s
Armor 3.7 Turn Rate 0.5
Move Speed 315 Base Attack Time (BAT) 1.7
Attack Range 150 (melee) Attack Animations 0.46 / 0.54

2. Skills

1. Impale

Impale

Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing magical damage and hurling enemy ground units into the air in their wake.

  • Damage Type: Magical
  • Targeting Type: Straight line / ground units only
  • Crowd Control Type: Airborne knockup followed by a stun
Level Magical Damage Stun Duration Cooldown Manacost
1 100 1.4 seconds 14 seconds 95
2 160 1.8 seconds 14 seconds 115
3 220 2.2 seconds 14 seconds 135
4 280 2.6 seconds 14 seconds 155

2. Mana Burn

Mana Burn

Sends a bolt of negative energy that burns mana equivalent to a factor of the target enemy unit's Intelligence. Burned mana combusts, dealing magical damage to the target equal to the amount of mana burned.

  • Damage Type: Magical (damage output matches the absolute value of mana burned)
  • Scaling Mechanism: Scales dynamically with the target's Intelligence attribute
Level Intelligence Multiplier Cooldown Manacost
1 3.5x 28 seconds 100
2 4.0x 20 seconds 100
3 4.5x 12 seconds 100
4 5.0x 4 seconds 100

3. Spiked Carapace

Spiked Carapace

Temporarily enhances the Assassin's chitinous armor with organic barbs, causing him to prevent and reflect one damage instance from each unit. Reflects the same damage type as original, as well as stunning the target.

  • Buff Duration: 2.0 seconds
  • Reflective Limit: Protects against and reflects exactly one instance of damage per unique unit source
  • Damage Type Integrity: Reflects the exact damage type of the incoming attack (Physical, Magical, or Pure)
Level Stun Duration Cooldown Manacost
1 0.6 seconds 25 seconds 40
2 1.2 seconds 20 seconds 40
3 1.8 seconds 15 seconds 40
4 2.4 seconds 10 seconds 40

4. Vendetta

Vendetta

The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack. Deals physical backstab damage. Moreover, the target also receives a Break debuff.

  • Backstab Damage Type: Physical
  • Break Debuff Duration: 4 seconds
  • Accuracy Modifier: True Strike (the strike cannot miss, bypassing evasion)
  • Scepter Upgradeable: Unlocks the Burrow subability. Burrowing allows Anub'arak to submerge underground, rendering him stationary while granting massive damage reduction, continuous health/mana regeneration, and dramatically reducing the cooldowns and increasing the range of his core abilities.
Level Physical Backstab Damage Movement Speed Bonus % Invisibility Duration Cooldown Manacost
1 300 +16% 40 seconds 90 seconds 140
2 450 +18% 50 seconds 70 seconds 200
3 600 +20% 60 seconds 50 seconds 260

3. Talent Tree

Vendetta Unobstructed Pathing
25
+100 Agility
+175 Impale Damage
20
+75% Spiked Carapace Damage
+25 Movement Speed
15
+325 Health
+90 Gold/Min
10
+8% Spell Amplification

4. Item Build

Item Name Strategic Purpose
Arcane Boots Arcane Boots Provides essential movement speed and much-needed mana replenishment, which is crucial since Anub'arak constantly relies on casting high-cost spells.
Meteor Hammer Meteor Hammer Synergizes exceptionally well with your maxed Impale (which stuns for 2.6 seconds at level 4), providing the ideal setup time to complete the item's channel while also allowing you to push and damage enemy towers.
Blink Dagger Blink Dagger Ensures superior positioning and reliability. While Vendetta allows for stealthy entry, enemy Sentry Wards often counter simple invisibility; a Blink Dagger lets you preemptively initiate on targets and hunt down enemies with precision.
Eul's Scepter Eul's Scepter Boosts mana regeneration and offers a versatile active ability. Lifting yourself or an ally into the air for 2.5 seconds pairs perfectly with setting up a Meteor Hammer combo, buys valuable cooldown time for your spells, and purges negative debuffs.
Aghanim's Scepter Aghanim's Scepter Unlocks the Burrow ability, which dramatically reduces Impale's cooldown by half while active and upgrades Spiked Carapace to reflect incoming spells, making you a defensive powerhouse during high-ground defense or teamfights.
Guinsoo's Scythe Guinsoo's Scythe An essential late-game luxury item that provides a reliable, instant hex to completely neutralize priority targets and secure crucial pickoffs.

5. Skill Build

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 20 25
1. Impale
Impale
1 4 5 7
2. Mana Burn
Mana Burn
2 8 11 14
3. Spiked Carapace
Spiked Carapace
3 9 13 16
4. Vendetta
Vendetta
6 12 18
Talents 10 15 20 25

6. Quick Gameplay Tips

  • Vendetta Priority & The Break Debuff: Always strike your target with a physical attack directly out of Vendetta before casting your spell combo. Because the attack inflicts a crucial 4-second Break debuff, it immediately disables powerful enemy passive abilities (such as critical strikes, evasion, or defensive scaling), making high-priority targets highly vulnerable before they can react.
  • Spiked Carapace Baiting: Use Spiked Carapace reactively against enemies with highly predictable area-of-effect spells or slow-moving projectiles. Because it blocks the damage completely and reflects a long stun back to the source, you can easily stun a backline caster from across the battlefield, giving you or your allies time to close the gap.
  • The Late-Game Burrow Fortress: Once you obtain Aghanim's Scepter, use Burrow defensively when sieging or defending towers. While buried, you gain immense damage reduction, making you incredibly difficult to kill, while your Impale and Mana Burn ranges are massively increased, turning you into a long-range artillery platform.