Alleria, the Windrunner, is a highly versatile Intelligence-based ranged hero in DotA 1, renowned for her exceptional ability to control the battlefield through precise skill-shots and elusive movement. With an impressive +3.6 Intelligence growth and a remarkably fast Base Attack Time, she seamlessly bridges the gap between a utility-heavy support and a devastating semi-carry. Her kit allows her to dominate the lane with long-range harassment, pin enemies to environmental obstacles, and unleash a torrent of rapid-fire arrows to bring down key targets in the blink of an eye.
2. Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
18 |
+3.0 |
| Agility |
17 |
+1.4 |
| Intelligence |
18 |
+3.6 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
42-54 |
Base HP Regen |
0.25/s |
| HP |
560 |
HP Regen |
+2.05/s |
| MP |
266 |
MP Regen |
+0.91/s |
| Armor |
1.4 |
Turn Rate |
0.8 |
| Move Speed |
290 |
Base Attack Time (BAT) |
1.5 |
| Attack Range |
600 (missile: 1250) |
Attack Animations |
0.4 / 0.5 |
3. Hero Skills Breakdown
1. Shackleshot
Alleria fires an enchanted arrow that attempts to bind the target to an enemy unit or tree located directly behind them. If the arrow fails to find a secondary tether point, the duration of the stun is significantly shortened.
- Mechanic: Targeted stun/tether
- Unique Behavior: Reduced stun duration if no tether target (enemy/tree) is found
| Level |
Successful Tether Stun |
Cooldown |
Manacost |
| 1 |
2.0 seconds |
16 seconds |
70 |
| 2 |
2.6 seconds |
14 seconds |
80 |
| 3 |
3.2 seconds |
12 seconds |
90 |
| 4 |
3.8 seconds |
10 seconds |
100 |
2. Powershot
Windranger charges her bow for a brief window to release a single, high-velocity arrow. The arrow's power scales with the duration of the charge, and it obliterates any trees caught in its path. Damage is highest for the initial target hit and diminishes as it passes through subsequent enemies.
- Damage Type: Magical
- Mechanic: Channel/Charge-based line nuke
- Range: 2600 distance
| Level |
Initial Damage |
Cooldown |
Manacost |
| 1 |
150 |
12 seconds |
90 |
| 2 |
250 |
11 seconds |
100 |
| 3 |
350 |
10 seconds |
110 |
| 4 |
450 |
9 seconds |
120 |
3. Windrunner
Imbues her body with the essence of wind, drastically increasing her movement speed and granting her complete evasion against incoming physical attacks. The swirling gusts also impair the movement of nearby foes.
- Mechanic: Buff (Evasion/Speed)
- Area of Effect (AoE): 325 radius slow
- Aghanim's Scepter Upgrade: Adds a second charge, grants phase movement, and provides a passive chance to evade attacks
| Level |
Movement Speed Slow |
Duration |
Cooldown |
Manacost |
| 1 |
15% |
3 seconds |
15 seconds |
50 |
| 2 |
20% |
4 seconds |
14 seconds |
50 |
| 3 |
25% |
5 seconds |
13 seconds |
50 |
| 4 |
30% |
6 seconds |
12 seconds |
50 |
4. Focus Fire
Alleria channels the wind through her body to surge with adrenaline, unleashing a rapid-fire assault on a single target with extreme attack speed. Damage output per strike is reduced while in this state.
- Mechanic: Buff (Attack Speed)
- Debuff: Damage reduction while active
| Level |
Damage Reduction |
Duration |
Cooldown |
Manacost |
| 1 |
50% |
20 seconds |
70 seconds |
75 |
| 2 |
40% |
20 seconds |
50 seconds |
100 |
| 3 |
30% |
20 seconds |
30 seconds |
125 |
4. Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Null Talisman, Phase Boots, Magic Wand |
Null Talisman boosts early nuke damage; Phase Boots assist in landing Shackleshot positioning; Magic Wand provides burst sustain. |
| Core Items |
Blink Dagger, Aghanim's Scepter, Maelstrom |
Blink Dagger allows for high-impact Shackleshot angles; Aghanim's Scepter makes Windrunner nearly permanently available; Maelstrom accelerates farm. |
| Late Game |
Daedalus, Monkey King Bar, Desolator |
Daedalus scales your Focus Fire damage; MKB provides reliable accuracy against evasive targets; Desolator destroys towers and lowers target armor for your rapid-fire arrows. |
5. Quick Gameplay Tips
- The Shackleshot Angle: Never treat Shackleshot as a single-target stun. Always look to position yourself so that an enemy hero is lined up with a tree or another enemy hero behind them. If you cannot find a tree, use your Powershot to destroy any trees that might be obstructing a better angle before you initiate the stun.
- Focus Fire Synergy: Remember that Focus Fire is a damage reduction buff. To compensate for this, build items that provide flat damage (like Desolator or MKB) rather than just raw stats, as flat physical damage is the most effective way to maximize your DPS output while the reduction penalty is active.
- Windrunner Evasion Management: Do not use your Windrunner ability simply for the movement speed increase. Save it specifically to counter physical-damage cores. Activating it exactly when an enemy carry commits to attacking you will neutralize their DPS entirely, giving you the necessary window to either retreat or turn the fight around.