Aiushtha, the Enchantress, is a premier, highly mobile ranged support and jungle-dominator in DotA 1. Celebrated for her ability to turn the tide of battles with her potent healing, crowd control, and aggressive harassment, she excels as an anti-carry. With an exceptional Intelligence growth of +3.8 per level, she scales into the late game by dealing massive pure damage from extreme distances. Her ability to beguile enemies into slowing their attacks and convert neutral creeps into loyal allies makes her a constant threat in the jungle and across the battlefield.
2. Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
17 |
+1.7 |
| Agility |
19 |
+1.8 |
| Intelligence |
19 |
+3.8 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
42-52 |
Base HP Regen |
0.25/s |
| HP |
540 |
HP Regen |
+1.95/s |
| MP |
278 |
MP Regen |
+0.96/s |
| Armor |
3.7 |
Turn Rate |
0.5 |
| Move Speed |
320 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
575 (missile: 900) |
Attack Animations |
0.3 / 0.7 |
3. Hero Skills Breakdown
1. Impetus
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.
- Damage Type: Divine (Pure damage)
- Unique Behavior: Damage scales with distance, capped at a maximum distance threshold
- Aghanim's Scepter Upgrade: Grants the Sproink ability (allows a repositioning leap)
| Level |
Damage Per Distance % |
Cooldown |
Manacost |
| 1 |
8% |
6 seconds |
55 |
| 2 |
12% |
4 seconds |
55 |
| 3 |
16% |
2 seconds |
55 |
| 4 |
20% |
0 seconds |
55 |
2. Enchant
Brings a target unit under the control of the Enchantress. If the target cannot be converted, it is slowed and all its positive buffs are dispelled. Converting a new unit kills any previously controlled creep.
- Conversion Limit: Only one creep can be controlled at any time
- Unique Behavior: Unit hit points are refreshed to maximum upon conversion
| Level |
Slow Duration |
Controlled Unit Duration |
Bonus Armor |
Bonus Attack Damage |
Bonus HP |
Cooldown |
Manacost |
| 1 |
3.75 seconds |
30 seconds |
2 |
10 |
200 |
28 seconds |
40 |
| 2 |
4.5 seconds |
60 seconds |
4 |
30 |
300 |
24 seconds |
50 |
| 3 |
5.25 seconds |
90 seconds |
6 |
50 |
400 |
20 seconds |
60 |
| 4 |
6 seconds |
120 seconds |
8 |
70 |
500 |
16 seconds |
70 |
3. Nature's Attendants
Releases a swarm of wisps to heal nearby allies.
- Area of Effect (AoE): 275 radius
- Wisp Mechanics: Total of 8 wisps released per cast; each wisp heals independently
| Level |
Healing Per Wisp |
Wisp Lifespan |
Cooldown |
Manacost |
| 1 |
4 HP |
12 seconds |
35 seconds |
170 |
| 2 |
8 HP |
12 seconds |
35 seconds |
160 |
| 3 |
12 HP |
12 seconds |
35 seconds |
150 |
| 4 |
16 HP |
12 seconds |
35 seconds |
140 |
4. Untouchable
Whenever the Enchantress is attacked, she beguiles the aggressor into slowing its attack speed.
- Mechanic: Passive attack speed reduction
- Target Interaction: Triggers against any unit attempting an attack on the Enchantress
| Level |
Attack Speed Reduction |
Cooldown |
Manacost |
| 1 |
120 |
Passive |
0 |
| 2 |
160 |
Passive |
0 |
| 3 |
200 |
Passive |
0 |
4. Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Tranquil Boots, Magic Wand, Wraith Band |
Tranquil Boots provide essential HP regeneration for roaming. Magic Wand offers burst survival, and Wraith Band adds early stats for lane trading. |
| Core Items |
Hurricane Pike, Aghanim's Scepter, Black King Bar |
Hurricane Pike maximizes the distance for Impetus and provides an escape. Aghanim's Scepter provides the Sproink ability, and BKB ensures you aren't stunned while outputting damage. |
| Late Game |
Orchid Malevolence, Scythe of Vyse, Moon Shard |
Orchid/Scythe provide lockdown for high-mobility targets. Moon Shard increases attack speed, allowing for more Impetus applications in high-intensity teamfights. |
5. Quick Gameplay Tips
- Jungle Dominance: Use Enchant on strong neutral creeps—specifically those with stuns or auras (like the Centaur or Wildwing)—to accelerate your early game. Since the unit's HP is refreshed upon conversion, use them to tank jungle camps or dive towers without risking your own life.
- The Impetus Range Strategy: Always try to attack from the maximum possible distance. Because Impetus deals damage based on distance, "kiting" is mandatory; attack an enemy, move backward to create space, then attack again. This maximizes your pure damage output while keeping you safe from the enemy's retaliatory strikes.