Meet Vordik, the Hoodwink, an exceptionally agile ranged hero in DotA 1 who thrives on map awareness, elusive positioning, and sudden bursts of power. Utilizing her impressive Agility growth alongside a respectable Intelligence pool, she masterfully weaves through the canopy of the forest to catch enemies off guard. Vordik functions as a high-tempo physical and magical hybrid threat, relying on tree-based interactions to lock down targets and escape incoming danger with absolute ease.
Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
17 |
+2.0 |
| Agility |
24 |
+3.6 |
| Intelligence |
21 |
+2.9 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
50-54 |
Base HP Regen |
0.25/s |
| HP |
540 |
HP Regen (Total) |
2/s |
| MP |
302 |
MP Regen (Total) |
1/s |
| Armor |
4 |
Turn Rate |
0.9 |
| Move Speed |
310 |
Base Attack Time (BAT) |
2.0 |
| Attack Range |
575 (missile speed 1800) |
Attack Animations |
0.4 / 1.5 |
Hero Skills Breakdown
1. Acorn Shot
Fires an acorn at a target, bouncing between nearby enemies, dealing a portion of her attack damage, applying on-hit modifiers, and briefly hindering movement. When targeted at the ground, it sprouts a temporary tree at the location from which the projectile begins its bounces, an option that can be toggled to execute automatically on every cast.
- Damage Type: Physical
- Area of Effect (AoE): 525
- Tree Duration: 20 seconds
- Movement Slow: 100%
- Slow Duration: 0.35 seconds
- Special Modifier: Applies all item and ability attack effects to hit targets. Range scales dynamically with attack and cast range modifiers.
| Level |
Bounces |
Cast Range |
Cooldown |
Manacost |
| Level 1 |
2 |
700 |
16 sec |
70 |
| Level 2 |
3 |
775 |
14 sec |
75 |
| Level 3 |
4 |
850 |
12 sec |
80 |
| Level 4 |
5 |
925 |
10 sec |
85 |
2. Bushwhack
Tosses a heavy net trap that snares and incapacitates enemy units standing near woodland terrain. Afflicted targets suffer a burst of magical trauma, find themselves forcibly dragged toward the bark of the nearest tree trunk, and suffer complete visual blindness for the entire duration of the restriction.
- Damage Type: Magical
- Area of Effect (AoE): 265
- Cast Range: 1000
- Target Vision Value: 0
- Unique Behavior: The trap must detect a tree within its target area to successfully trigger its drag, stun, and blind mechanics.
| Level |
Damage (Magical) |
Stun Duration |
Cooldown |
Manacost |
| Level 1 |
90 |
1.4 sec |
15 sec |
90 |
| Level 2 |
180 |
1.6 sec |
14 sec |
100 |
| Level 3 |
270 |
1.8 sec |
13 sec |
110 |
| Level 4 |
360 |
2.0 sec |
12 sec |
120 |
3. Scurry
Passively grants Vordik a chance to slip away from incoming physical strikes as long as she lingers close to trees. Upon active invocation, she enters an empowered state, gaining accelerated movement speed, heightened attack and cast distance, unit phasing, and the physical capacity to walk directly over forested boundaries.
- Area of Effect (Near Trees): 275
- Active Mechanics: Phased movement and tree-walking enabled.
- Dispel Conditions: Passive evasion component is fully disabled by Break.
- Channeling Penalty: Activating this skill instantly interrupts any active channeling spells or items.
| Level |
Passive Evasion |
Active Duration |
Move Speed Bonus |
Range Bonus |
Charge Replenish Time |
Manacost |
| Level 1 |
15% |
3.5 sec |
20% |
+50 |
30 sec |
35 |
| Level 2 |
20% |
4.0 sec |
25% |
+100 |
24 sec |
35 |
| Level 3 |
25% |
4.5 sec |
30% |
+150 |
18 sec |
35 |
| Level 4 |
30% |
5.0 sec |
35% |
+200 |
12 sec |
35 |
4. Sharpshooter
Begins drawing a massive crossbow to store raw momentum before unloading an elite piercing bolt across extreme distances. The soaring missile scales its magical payloads and negative conditions to their peak over a fixed wind-up period before auto-firing, breaking the passive skills of units hit, knocking Vordik backwards from recoil, and tearing through non-hero targets with diminished force.
- Damage Type: Magical
- Max Distance: 3000
- Max Wind-up Duration: 3 seconds
- Auto-Fire Limit: 5 seconds
- Creep Damage Modifier: 50% (damages creeps for half values)
- Special Permanent Scaling: Adds 10 damage permanently to this skill every time a bolt wound up to maximum hits an enemy hero.
- Aghanim's Scepter Upgrade: Grants Decoy to turn Vordik invisible and summon a fake illusion that aims a mock Sharpshooter. Upgrades the true ultimate to wind up faster (2.25 seconds), fly quicker (2750 arrow speed up from 2200), and amplify its movement slow by an additional 20%.
| Level |
Damage (Min-Max) |
Move Speed Slow |
Cooldown |
Manacost |
| Level 1 |
120-600 |
30% |
45 sec |
100 |
| Level 2 |
195-975 |
40% |
45 sec |
150 |
| Level 3 |
270-1350 |
50% |
45 sec |
200 |
Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Power Treads, Magic Wand, Blight Stone |
Grants crucial early stats, attack speed, and mana recovery. The armor reduction from Blight Stone amplifies the physical damage output of early Acorn Shot bounces. |
| Core Items |
Maelstrom, Aghanim's Scepter, Dragon Lance |
Maelstrom pairs flawlessly with Acorn Shot to spread chain-lightning across clusters. Scepter adds invaluable deception via Decoy while speeding up ultimate wind-up, and Dragon Lance safety-checks positioning. |
| Late Game |
Daedalus, Gleipnir, Butterfly |
Daedalus allows Acorn Shot bounces to hit with massive physical critical strikes. Gleipnir upgrades wave clear into hard area-rooting, while Butterfly optimizes her Agility growth and pairs with Scurry for massive evasion layers. |
Quick Gameplay Tips
- The Spontaneous Bushwhack Setup: You never have to wait for an enemy to walk near native trees to land your crowd control. Toggle your Acorn Shot to ground-target mode to spawn an artificial tree right behind an enemy hero, then instantly deploy Bushwhack over it to secure an immediate drag and stun from afar.
- Infinite Stacking Discipline: To extract the maximum scaling potential from Sharpshooter, fight the urge to fire early. Let the crossbow channel for the full 3 seconds to guarantee that your bolt registers at maximum wind-up, securing the permanent +10 damage bonus upon striking an enemy hero.
- Forest Path Navigation Escapes: Keep a close eye on your charge count for Scurry. When an enemy core approaches with physical attacks, running directly into high-density tree lines will not only trigger your passive evasion but allow you to phase completely through the terrain where standard heroes cannot follow.