Bradwarden, the Centaur Warchief, is a premier front-line tank and initiator in DotA 1. Renowned for possessing one of the highest Strength attributes and stat growths in the game, he excels at absorbing massive amounts of damage while punishing enemies who dare to attack him. Operating primarily as a durable crowd-controller and space-maker, the Centaur Warchief turns his immense health pool into a weapon, using his raw physical presence to lock down targets and lead his team into battle.
2. Base Stats & Attributes
Hero Attributes
| Attribute |
Base Value |
Growth (per level) |
| Strength |
27 |
+4.6 |
| Agility |
15 |
+1.0 |
| Intelligence |
15 |
+1.6 |
Statistics & Mechanics
| Statistic |
Value |
Mechanic |
Value |
| Damage |
63-65 |
Base HP Regen |
0.25/s |
| HP |
740 |
HP Regen |
+2.95/s |
| MP |
230 |
MP Regen |
+0.76/s |
| Armor |
2.1 |
Turn Rate |
0.5 |
| Move Speed |
305 |
Base Attack Time (BAT) |
1.7 |
| Attack Range |
150 (melee) |
Attack Animations |
0.3 / 0.3 |
3. Hero Skills Breakdown
1. Hoof Stomp
Slams the ground, stunning and damaging nearby enemy units.
- Damage Type: Magical damage
- Targeting/Area: Nearby enemy units (AoE)
| Level |
Damage (Magical) |
Stun Duration |
Cooldown |
Manacost |
| 1 |
100 |
1.7 seconds |
18 sec |
100 |
| 2 |
150 |
2.0 seconds |
16 sec |
110 |
| 3 |
200 |
2.3 seconds |
14 sec |
120 |
| 4 |
250 |
2.6 seconds |
12 sec |
130 |
2. Double Edge
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy units around the target.
- Damage Type: Magical damage
- Targeting/Area: Melee range target / enemy units around the target
- Special Behavior: Rules apply to both the target and the caster, damaging the Centaur Warchief upon cast.
| Level |
Base Damage (Magical) |
Strength Scaling Multiplier |
Cooldown |
Manacost |
| 1 |
120 |
60% of current Strength |
4 sec |
0 |
| 2 |
180 |
80% of current Strength |
4 sec |
0 |
| 3 |
240 |
100% of current Strength |
4 sec |
0 |
| 4 |
300 |
120% of current Strength |
4 sec |
0 |
3. Retaliate
The Centaur Warchief, fortified by his battle-hardened skin, damages attackers upon them hitting him with smashing damage. Each time Centaur gets attacked by a hero or a tower, he gains a charge counter. Can be cast to consume all charges, granting you a percentage base damage increase.
- Damage Type: Counter-attack damage / passive return
- Unique Mechanics: Active component consumes charge counters gained from Hero or Tower attacks.
- Buff Duration: 20 seconds
- Maximum Charges: 13 charges
| Level |
Passive Return Damage |
Base Damage Increase per Charge |
Cooldown |
Manacost |
| 1 |
16 |
6% |
55 sec |
0 (Passive/No Cost) |
| 2 |
36 |
8% |
50 sec |
0 (Passive/No Cost) |
| 3 |
56 |
10% |
45 sec |
0 (Passive/No Cost) |
| 4 |
76 |
12% |
40 sec |
0 (Passive/No Cost) |
4. Stampede
Grants you and all allied player units maximum Movement speed and an ability to move through units for a short duration. Any units you or your allies come into collision with take some magical damage and get their Movement speed slowed. Enemies can only be affected by Stampede impact once. Damage depends on Centaur's strength, not ally's.
- Damage Type: Magical damage
- Movement Properties: Grants maximum movement speed and phase-movement (ability to move through units).
- Slow Penalty: 100% Movement speed slow
- Slow Duration: 2.3 seconds
- Target Limit: Enemies can only be impacted once per cast.
- Scepter Upgrade: Adds 1 second to the duration; affected allies receive 60% less damage and gain unobstructed movement.
| Level |
Strength Damage Multiplier |
Buff Duration |
Cooldown |
Manacost |
| 1 |
1x Strength |
3.5 seconds |
100 sec |
150 |
| 2 |
2x Strength |
4.0 seconds |
100 sec |
200 |
| 3 |
3x Strength |
4.5 seconds |
100 sec |
250 |
4. Item Build Guide
| Phase |
Recommended Items |
Strategic Purpose |
| Early Game |
Tranquil Boots, Bracer, Magic Wand |
Sustains Bradwarden's lane presence, mitigates self-inflicted damage from Double Edge, and provides cheap stats to leverage his massive base health pool. |
| Core Items |
Blink Dagger, Hood of Defiance / Pipe of Insight, Blade Mail |
Blink Dagger is vital for initiating with Hoof Stomp. Hood/Pipe mitigates incoming magic damage and softens the self-damage penalty of Double Edge, while Blade Mail complements Retaliate. |
| Late Game |
Aghanim's Scepter, Heart of Tarrasque, Shiva's Guard |
Aghanim's upgrades Stampede into a massive global team save and positioning tool. Heart pushes his Strength and health pool to astronomical levels, exponentially increasing scaling abilities. |
5. Quick Gameplay Tips
- The Blink-Stomp Initiation: Because Hoof Stomp has a brief animation delay, rushing a Blink Dagger is paramount. Instantly blinking directly on top of priority targets allows you to land an immediate stun without giving enemies reaction time to scatter.
- Double Edge Asset Management: Double Edge costs zero mana but scales directly off your current Strength pool. Always prioritize purchasing raw Strength items and health regeneration over mana items to boost your burst potential while sustaining your own health.
- Global Stampede Disengagement/Engagement: Stampede is a highly versatile tool. Do not hesitate to use it globally to rescue overextended allies. With the 60% damage reduction and phased, unobstructed movement granted by an Aghanim's Scepter upgrade, it can completely turn around an enemy initiation from across the map.